Luminiari Posted January 22, 2011 Share Posted January 22, 2011 So, I'm trying to make a shop mod to sell all my old stuff, and I've thrown in two custom races to cover the merchants I want. Now, when I leave the races playable, there's no issue and the dialogue works as it's meant to (I've set the races to use vanilla voices- one race uses the Redguard voice and the other uses the Imperial voice), but I don't want the races to be playable, so I uncheck the box, save and fire up the game. Now the merchants give me the 'I HAVE NO GREETING' message and I can't do anything with them. Insert rage here. Essentially, what I want to know is if there's a way to avoid making the races playable? Any help in this regard will be greatly appreciated!!! Please keep in mind that I've only ever used the CS to add clothing/armour/weapons to private chests and to make races, so this is the first time I'm doing something new. I'm following the tutorial on making your first shop on the CS Wiki, and I've searched high and low for a fix, but I've not had any luck. Help! Link to comment Share on other sites More sharing options...
chakaru11 Posted January 22, 2011 Share Posted January 22, 2011 (edited) As far as I know (and have learned here on the Nexus) this won't work at all if you make them unplayable. That's the reason why the races of custom NPCs from mods always spam your race menu. If you make them unplayable, their dialogue disappears, quests are broken and so on and so forth. The only mod where I have seen this work was VanillaBean's Romuska Fantasy Store. His apple head merchants are unplayable and capslock you with the "I HAVE NO GREETING" too, but they still have the button to open the buy/sell window. Edited January 22, 2011 by chakaru11 Link to comment Share on other sites More sharing options...
Luminiari Posted January 23, 2011 Author Share Posted January 23, 2011 ...Bugger. I REALLY don't want to rely on the vanilla races... Thanks anyway, chakaru! I'll still keep my fingers crossed in case there's a way around it. Link to comment Share on other sites More sharing options...
ziitch Posted January 23, 2011 Share Posted January 23, 2011 I think if you switch the race to a vanilla voice that might fix it, if I remember right it's usually connected to dialogue that uses a voice but shows "I HAVE NO GREETING" if there's no reference in that race's voice files. Link to comment Share on other sites More sharing options...
Luminiari Posted January 23, 2011 Author Share Posted January 23, 2011 I've done that. One uses the Imperial voice, the other the Redguard voice. It'll only work when the race is marked as playable. Link to comment Share on other sites More sharing options...
ziitch Posted January 23, 2011 Share Posted January 23, 2011 http://cs.elderscrolls.com/constwiki/index.php/I_Do_Not_Have_A_Greeting_Text Hm. Is your characters SI-aware? Link to comment Share on other sites More sharing options...
Luminiari Posted January 23, 2011 Author Share Posted January 23, 2011 (edited) No, she's not. I don't understand the relevance. Like I said, the dialogue works when the race is set to playable, so I don't think being SI-aware will affect it. (Wow, that sounds totally agro. Tone really IS hard to convey over the internet... Sorry if I seem bitchy; it's just the way I talk. :S) Edited January 23, 2011 by DesuChan Link to comment Share on other sites More sharing options...
ziitch Posted January 23, 2011 Share Posted January 23, 2011 Now that I've read it the conditions seem to be the problem, as the requirements for the dialog include "IsPlayableRace"... Maybe if you copy the greeting dialog and change the IsPlayableRace condition to GetInFaction == PlayerFaction for those dialogs then you might be able to circumvent the problem. Link to comment Share on other sites More sharing options...
Luminiari Posted January 23, 2011 Author Share Posted January 23, 2011 Er... could you explain how to do so? Remember, I'm still really noobish when it comes to the CS. Link to comment Share on other sites More sharing options...
ziitch Posted January 23, 2011 Share Posted January 23, 2011 Remember the Kawa-Kahjiits recognition problem? It should be the same for changing the greeting conditions. Link to comment Share on other sites More sharing options...
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