kungfubellydancer Posted January 23, 2011 Share Posted January 23, 2011 I made this custom mask, and was thoroughly disappointed when I put on the Set Smooth, and now reveals that there are some terrible pinches in the mesh. Is it possible to fix this, or must I start over? http://i268.photobucket.com/albums/jj27/kungfubellydancer/11mask.jpg Link to comment Share on other sites More sharing options...
ub3rman123 Posted January 23, 2011 Share Posted January 23, 2011 Recalculate Normals Outside again? Link to comment Share on other sites More sharing options...
kungfubellydancer Posted January 23, 2011 Author Share Posted January 23, 2011 I tried that, but unfortunately it only made a similar result. http://i268.photobucket.com/albums/jj27/kungfubellydancer/11mask-1.jpg Link to comment Share on other sites More sharing options...
kungfubellydancer Posted January 23, 2011 Author Share Posted January 23, 2011 I should add that in the above image, I divided the center rows to add another, central row, which has resulted in a kind of bumping texture along the center from forehead to snout, which I want, because it's a dragon. But all the other bumpy/pinchy parts should not be there. Could it be because of the order and way in which I connected/extruded vertices? Link to comment Share on other sites More sharing options...
alonsomartinez Posted January 23, 2011 Share Posted January 23, 2011 Export to nif. Then go to the tri strips and click calculate faces outside It fixes the pinching for you , and it works on any model If not you will have to select every face that has pinching and recalculate normals outside one at a time Link to comment Share on other sites More sharing options...
kungfubellydancer Posted January 23, 2011 Author Share Posted January 23, 2011 I couldn't find the option in nifskope to calculate the faces, so I went back to blender and individually recalculated faces. Thankfully, that worked, except two or three stubborn faces remained as they are. Thanks for the help! Link to comment Share on other sites More sharing options...
baduk Posted January 23, 2011 Share Posted January 23, 2011 Hi! ITs something u are gonna want to fix in blender!. The blender smooths normals on you r mesh but when the angle is too extreme it will create this dark spot. So you can limit it by geometry but if you dont want the normal smoothing requirements to controll your geometry! Yea u dont. There is a thread with a couple good techinques on dealing with it, read the part about bevelling and smoothing groups.http://www.thenexusforums.com/index.php?/topic/284850-dark-spots/ Link to comment Share on other sites More sharing options...
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