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Fallout 3 graphics problems


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Hello, I have been modding for a few weeks now but am still new to graphical modifications. Coming from console and being excited about graphics mods, I installed NMC'S Texture Pack for Fallout 3. Once I started playing, I could tell a difference from vanilla, but still had some problems. When I got up close to something, I noticed it still looked bad and maybe even a little worse than console. I would like to fix this, if possible. Is there anything in the settings I can change or any mods to download? I am using both antialiasing and anisotropic filtering. Do they need to be at a certain level to look best? In my setting I'm using HDR. My native resolution is 1920x1080 and that is what I have it set to. Even though that's my native, when the game checks my computer and optimizes settings, it goes to 1280x720 Letterbox. Can someone please help? I really want my Fallout 3 to look nice and detailed. I can only fit one screenshot into this post due to the data restraint. For anyone that genuinely thinks they can help, I would be happy to email them the images. It doesn't show it here, but on Package Manager, I have NMC'S texture pack ticked. My load order is as follows:

 

Unofficial Fallout 3 Patch.esm
Anchorage.esm
BrokenSteel.esm
ThePitt.esm
Fallout3.esm
PointLookout.esm
Zeta.esm
DCInteriors_ComboEdition.esm
EVE.esm
StreetLights.esm
FO3 Wanderers Edition - Main File.esm
FO3 Wanderers Edition - Alternate Travel.esp
CRAFT.esm
CALIBR.esm
RH_IRONSIGHTS.esm
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-pipboylight.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
Fellout-Full.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
KillableChildren.esp (shhhhhhhhhhh)
RH_FWE_Bridge.esp
RH_EVE_Bridge.esp
RH_IronSights_RemoveReticule.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_PL_NewItems.esp
Total active plugins: 42
Total plugins: 42

I understand uploading a picture makes it look a little worse but it stills looks bad in-game. Also, I have a really nice gaming rig so if I need more mods or something, no problem.
Edited by JareBear313
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Your load order is an awful mess. I surprised the game will even start. Fallout 3.esm always goes at the top of the load order. Fallout3.esm must always load first. There is no exception to this. It is then followed by the DLCS, in order of their release. The only exception to this is StreetLights.

 

Your load order should look like this:

Fallout3.esm

Anchorage.esm

ThePitt.esm

Streetlights.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

 

You would then follow with the remaining .esm files. The first .esp file should be FO3 Wanderers Edition - Alternate Travel.

 

The rest of the .esp files should then be loaded in the same order as the vanilla game.

 

Fellout-Full.esp is the only one you need. The individual Fellout for the DLCs are only there for those people who do not have all the DLCs. And it should be lower in your load order.

 

Your two RH_ patches should be loaded after the last RH_Ironsignts .esp. They are compatibility patches and compatibility patches must load after the last mod they are patching.

 

Use only one Optional Restore Tracers, not both.

 

There really isn't anything wrong with the textures in the screen shot. It looks pretty good to me. Remember, what you are seeing is supposed to be at least 200 years old, since there have been no new manufacturing since the bombs fell.

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Your load order is an awful mess. I surprised the game will even start. Fallout 3.esm always goes at the top of the load order. Fallout3.esm must always load first. There is no exception to this. It is then followed by the DLCS, in order of their release. The only exception to this is StreetLights.

 

Your load order should look like this:

Fallout3.esm

Anchorage.esm

ThePitt.esm

Streetlights.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

 

You would then follow with the remaining .esm files. The first .esp file should be FO3 Wanderers Edition - Alternate Travel.

 

The rest of the .esp files should then be loaded in the same order as the vanilla game.

 

Fellout-Full.esp is the only one you need. The individual Fellout for the DLCs are only there for those people who do not have all the DLCs. And it should be lower in your load order.

 

Your two RH_ patches should be loaded after the last RH_Ironsignts .esp. They are compatibility patches and compatibility patches must load after the last mod they are patching.

 

Use only one Optional Restore Tracers, not both.

 

There really isn't anything wrong with the textures in the screen shot. It looks pretty good to me. Remember, what you are seeing is supposed to be at least 200 years old, since there have been no new manufacturing since the bombs fell.

Whoa. I didn't even realize FO3 was there. And I know it's 200 years old, it just looks all choppy and blocky. Where do I put the patch?

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