Riplyn Posted June 5, 2015 Share Posted June 5, 2015 Hello there everyone, I've been modding fallout 3 a lot recently, and was lucky enough to get BenWah's help on some stuff, but I have recently has some issues. My load order is rather large, totally at 59 plugins. I would appreciate it if anyone could look at my mod list, and help me sort out an activation order I can use in the future when reinstalling. I get very confused when it comes to the order I should activate fallout 3 mods. I never had the issue with Skyrim. If you need any more info other than the image I will attach, let me know. Otherwise, peace out and thanks a ton! -Rip Link to comment Share on other sites More sharing options...
M48A5 Posted June 5, 2015 Share Posted June 5, 2015 Get BOSS and use it to set your load order http://boss-developers.github.io/ Link to comment Share on other sites More sharing options...
Riplyn Posted June 5, 2015 Author Share Posted June 5, 2015 (edited) I think you misunderstood the question. It was not about load order, but rather activation order. They are different. Load order comes into play after activation. However, when activating, some things overwrite others, thus making the actual order you activate mods important. Also Loot is the updated version of BOSS, and is better. Edited June 5, 2015 by Riplyn Link to comment Share on other sites More sharing options...
M48A5 Posted June 5, 2015 Share Posted June 5, 2015 (edited) There is no specific activation order for Fallout 3 mods. That is a personal decision based on what you want in your game. Newer is not necessarily better. LOOT does not sort Fallout 3 mods correctly. Edited June 5, 2015 by M48A5 Link to comment Share on other sites More sharing options...
Riplyn Posted June 6, 2015 Author Share Posted June 6, 2015 (edited) (Deleted) Edited June 6, 2015 by Riplyn Link to comment Share on other sites More sharing options...
Riplyn Posted June 6, 2015 Author Share Posted June 6, 2015 When you activate mods it will overwrite files. Depending on which order you a activate, files will be overwritten in different orders. If I do not activate them in the right order, components of certain mods will not function as they should, as they may have been overwritten by another mod. By activation order I do not mean which mods I want, but instead the actual order in which they are installed. I hope this makes sense. Link to comment Share on other sites More sharing options...
Deleted21304489User Posted June 7, 2015 Share Posted June 7, 2015 (edited) Typically I do this for activation. NMC, FWE p1, FWE p2, FWE Hotfix, Darnified, Darnified Hotfix, FWE Darnified Hotfix, Immersive HUD, Immersive HUD darnified fix, Marts Mutant Mod, MMM patch, EVE, and then all other mods. I've never had any other mods want to overwrite these, so that's how I do it. Edited June 7, 2015 by ejroberts49 Link to comment Share on other sites More sharing options...
Deleted21304489User Posted June 7, 2015 Share Posted June 7, 2015 Something else. I notice you don't have Blackened in your mod list. You're going to need that to make the major mods play nice together. It doesn't matter when you activate it either. I'm not sure when you should activate iron sights. I don't use it. BTW: a tip on Blackened. put it dead last in your load oder, but uncheck the box, so it's not activated. After you make your merged patch, check the Blackened box and then move it below your merged patch. This is a fail safe. Of course I'm assumming you use FO3Edit and use a merged patch. If not, you should. Finally, the above activation list I gave you? If you don't have any of those mods, just ommit them from the order, but follow it the rest of the way through. Also, I see you use paradox mods. Good. Just install those after activating the mods you need them for. Hope this helps you out. Link to comment Share on other sites More sharing options...
Riplyn Posted June 8, 2015 Author Share Posted June 8, 2015 Thanks for your help. Regarding paradox: the only parado I need the original mod for is MMM, the others I only need to use paradox mergers. With blackened, I talked to benwah a ton about this, and I can't seem to remember which one he said was too old to use, blackened or foip. Regardless, before i,made the post everything worked well. Then I installed wmk, and a patch for underground hideout so it worked with fwe. After that, a lot of audio, including sprinting, dialogue, and other misc stuff disappeared. Also, the map is always green, instead of being in full color. Your mod install list proved helpful, is there anything you can think of that would cause the issues I listed above? I am reinstalling the game to see if files were corrupted. Thanks Link to comment Share on other sites More sharing options...
Riplyn Posted June 9, 2015 Author Share Posted June 9, 2015 Reinstalled the game, as well as uninstalled what had changed since the issue began. Still having the audio issue. Link to comment Share on other sites More sharing options...
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