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Edit .w3strings for British English


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Hi guys.

 

Has anyone managed to decode the .w3strings files in /content/? I'd like to mod them for British English. It's strangely jarring to hear British accents but read American English. Nothing against it, of course - it's just armor vs armour, fiber vs fibre, blinkers vs blinders, -ise vs -ize.
Or in general, what are the strings files? There are some XML files that can be passed through a spell checker since they are more or less plain text, and then the .w3strings files which seem to be encoded and cannot be read as plain text.

 

P.S. I used the Lua utils for TW3 found here to try to edit the .w3strings files, but I cannot run it; I it (tried it on an online compiler) and receive an error:

lua: inspect_w3strings.lua:24: unexpected symbol near '|' 

I am going to try this on Ubuntu Linux; I'll report back. Meanwhile, does anyone have any idea about the strings at all?

Edited by SRSR333
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blinkers vs blinders

you brits and your weird word choices! im serious at least flashlight/torch makes sense... i think you guys are mocking us! :D

 

though in all honesty i would like t know how myself more out of curiosity then anything

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I believe that extracting the .w3strings is possible, but re-importing or creating a new package is not doable at this point. As for your error - what version of Lua is the online compiler using? Does it have the required dependencies?

 

I had more luck using ArchLinux on VirtualBox than trying to run those scripts on Win. Less hassle.

Edited by BicameralAnt
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  • 3 months later...
Back again. Does the ModKit do anything with the strings? I haven't tested it yet, but I'd really like to get this project going - just realised that the word 'wolven' doesn't exist, notwithstanding several other spelling and punctuation errors in the subtitles and books, especially.
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But... I may have a fix for this. I am testing it now. But... I just started testing and may not have a fix :-)

I look forward to whatever it is, hopefully it's successful. Do you care to share how you're working on it? Is it based on the scripts and utilities that I mentioned in the OP?

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Those lua tools have worked just fine for me forever, tho I've heavily modified mine at this point. I don't think it would be to hard to adapt the lua scripts and make a version that can read and write... I've already done this myself for other file types, can edit pretty much all cr2w files (which is 90% of the files, w2scene, w2phase, w2ent, reddlc, etc). But I can't do w3strings yet, I think it might be trivial to do with these scripts as example tho. I can look into making an editor, I kinda want to be able to soon anyway, as I'm making a little mod ( http://forums.cdprojektred.com/threads/54522-Triss-Fan-Art-Thread?p=1912538&viewfull=1#post1912538 ), but have been slamming my head against my desk for the last 3 days trying to figure out why my game crashes when it tries to load my newly created w2phase file. It already loads my custom .reddlc file that loads a .w2quest, that loads a .w2phase, but that it where it ends for me for now... So a little side project to make a string editor might be nice, as its probably a lot easier and less of a headache :P

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Alrighty then, I hacked together a little application to edit the strings, it's far from perfect but it /might/ do the job.

 

http://www.nexusmods.com/witcher3/mods/676/?

 

http://i.imgur.com/YvFJEB5.png

http://i.imgur.com/DKTKFj5.png

http://i.imgur.com/oqFdmBy.png

 

Not sure if ill actually end up uploading it to the nexus I'm not really interested in maintaining it all the time. *looks at pile of other unfinished projects*

 

*uploaded it anyway*

Edited by Sarcenzzz
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This tool be more usable, if you add options like import, export and replace for .xml format. This is not usable...

Ah well, I'm not forcing you to use it, and not stopping you from making your own version. I just hacked it together in two days, so I guess you can do the same.
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