djmystro Posted January 23, 2011 Share Posted January 23, 2011 I have run into an annoying problem with placing Frag mines. Basically when I enter an area they all (i.e every one in the level) detonate instantly, regardless of proximity. I dont get this in every area, just those with traps near the entrance or with creatures set to walk into them. I have tried spacing them out as far as seems logically necassary and comparing them to standard mines in game with no luck or help there.Though the mine trigger effect does not seem to affect the active status of Bear traps, having a bear trap close to an entrance seems to still effect the mines (there are bear traps by the affected locations).For example if you play A World Of Pain, in the crossover entrance between The Underground Incomplete Sector and Bonnie Springs Sewer (the Viper occupied area) it is supposed to be heavily frag mined but they have always detonated by the time the player spawns in the location while the Bear traps remain unaffected.It does not seem to affect Bottlecap mines at this stage so I may just use them but I have noticed this in a few of my areas and want to find a proper fix. I may just have missed something obvious but I can't find any references to anyone having similar problems so I thought I'd check. Credits for a solution and kudos where I can. Link to comment Share on other sites More sharing options...
davidlallen Posted January 23, 2011 Share Posted January 23, 2011 I have placed frag mines in my levels and they seem to work fine. The exact object is MineFragProjectile (not MineFrag). There is some faction related behavior; if you place a mine and set its ownership to a faction, then NPC's of that faction will not set it off. I'm not sure what would happen if you place a mine belonging to one faction, into an interior which is owned by another enemy faction. Possibly when scripts first execute, ie when you enter the cell, the frag mine logic would decide it must attack. Or possibly a projectile is placed slightly above ground level, it falls when you cause the first update, and that sets it off? Some possibilities anyway. Link to comment Share on other sites More sharing options...
djmystro Posted January 23, 2011 Author Share Posted January 23, 2011 Thanks for the quick response. I have not set any faction options and I have been using the right mine object but I did just drop the mines using havoc. Maybe they are not resting properly (havoc seems pretty messed up in the NV GECK). I'll try again after lowering the mines a couple of points. Link to comment Share on other sites More sharing options...
djmystro Posted January 23, 2011 Author Share Posted January 23, 2011 Yeah, that fixed it up good. It was still tricky in the caves coz if they went a fraction too low they would drop through the floor (too low refering to the invisible outer box as opposed to the object itself). I have three working fine now and thats a good start. Thanks for your help. Link to comment Share on other sites More sharing options...
djmystro Posted January 24, 2011 Author Share Posted January 24, 2011 Well, so much for that. It worked once and never again after.I tried placing the object itself on the floor, which seems to work for one Bottlecap mine.The frag mine falls through the floor and reswapns by the door (triggering an initial explosion). I have also tried placing it with the yellow star marker as the lowest point on the ground (in which position the mine is hovering quite far off the ground) with the same result. I have also tried a variety of other positions including slightly burying a portion of the mine with no success/variation.Another bottlecap mine I had working has started falling through the floor and is getting stuck in between levels as well. This one is under an enlarged milk crate.All the mines have worked on one occasion or another but at the moment only one seems consistantly functional. Link to comment Share on other sites More sharing options...
davidlallen Posted January 24, 2011 Share Posted January 24, 2011 My mines work consistently placed on a vault room floor. As an experiment, could you try placing mines on a similar very flat surface? This will clarify whether the bumpiness of the cave floor is part of your problem. Link to comment Share on other sites More sharing options...
djmystro Posted January 24, 2011 Author Share Posted January 24, 2011 Ok, I tried again placing the frag mine on a solid office floor with no papers or anything underneath in a couple few places. I also tried setting it to the following states:Height set to zero to match the floor (mine is on the floor with no gap, outer box is under the floor)Using standard havoc drops (height comes in about 1.4 to 1.7)and slightly inside the floor (-0.5)Everytime the fragmine respawned by the door. On the plus side the Bottlecap mine placement is fine and was being affected by two things. 1: When entering and detonating the frag, this would displace the BC mine under the box. 2: When entering with clipping off (tcl) so as not to detonate the frag and look around, the BC Mines wold drop through the floor.So it looks like it's just a fragmine problem but I still can't find a solution. The interior set used (Sunset Sas office) is not a regular one and having dual levels does not seem to help, though I can't confirm either of these are the problem. I will check with another type floor.Now I think about it I had no problems whatsoever dropping frag mines in Vault 40 so there must be another factor involved. Link to comment Share on other sites More sharing options...
djmystro Posted January 24, 2011 Author Share Posted January 24, 2011 I just had an experience and I'm not sure if it's a clue or not, probably not but it's still odd and has happened a couple of times now.When loading an auto save inside the affected area the frag mine (now placed on a floor safe) behaved normally. When loading an save from before that one (I have one just outside the door and one a bit further away) and re-enerting (overwriing autosave in the process) the mine resumes it's hilarious jape of magically reappering at the foot of the door. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted January 24, 2011 Share Posted January 24, 2011 When you are placing the mines, use the f key to make them fall to the ground. That should at least take out the uncertainty of where they are placed on the z axis. Link to comment Share on other sites More sharing options...
djmystro Posted January 24, 2011 Author Share Posted January 24, 2011 Thanks for the F key tip. That's gonna save me a lot of time next time I hafta clutter up a room. Unfortunately it did not solve this problem. I have now tried placing the mine using F and havoc (which worked fine in Vault 41) onto a utility room mesh floor and a vault room mid piece (both very common). Every time it respawns by the door. I'm gonna hafta give up on this coz it's holding me up (I always finish one area before moving on to the next and I've spent ages moving the damn thing around). If anyone runs into a similar problem and figures this out or even just has a good suggestion, I would still appreciate the info and I can always try again.For now I'll stick to Bottlecap Mines, they fit in fine with the current affected locations at least. Link to comment Share on other sites More sharing options...
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