rickerhk Posted January 25, 2011 Share Posted January 25, 2011 I didn't have any problem loading your esp with the Geck. This works for the Neverglow: Remove the script from the ingestible Create a base effect aaNeverGlowBaseEffect, effect type script, Flag - self, assoc item - aaNeverGlowEffectScript Add this to the ingestible, mag 0, duration 0 Put a script on the base effect, with Script type Effect: scn aaNeverGlowEffectScript begin ScriptEffectStart modav radresist 2 showmessage aaNeverGlowMessage END a ScriptEffectStart block runs exactly once. Even after the ingestible wears off, at the console, Player.Getactorvalueinfo radresist will show the perm value increased by 2 Link to comment Share on other sites More sharing options...
djmystro Posted January 25, 2011 Author Share Posted January 25, 2011 Cheers for that rickerhk. I just tested that out and it worked perfectly. That's the NeverGlow sorted. As for the other issue, for the time being I am just leaving mines on the ground floor, though one is on a small box inside a bigger box (milk crate) still on the second floor in the GECK. It just falls to the ground floor in game. I don't mind so much coz it lands in an accetable place. Link to comment Share on other sites More sharing options...
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