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Frag mine problem


djmystro

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I didn't have any problem loading your esp with the Geck.

 

This works for the Neverglow:

 

Remove the script from the ingestible

 

Create a base effect aaNeverGlowBaseEffect, effect type script, Flag - self, assoc item - aaNeverGlowEffectScript

 

Add this to the ingestible, mag 0, duration 0

 

Put a script on the base effect, with Script type Effect:

 

 

scn aaNeverGlowEffectScript

begin ScriptEffectStart

modav radresist 2
showmessage aaNeverGlowMessage

END

a ScriptEffectStart block runs exactly once.

 

Even after the ingestible wears off, at the console,

 

Player.Getactorvalueinfo radresist

 

will show the perm value increased by 2

 

 

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Cheers for that rickerhk. I just tested that out and it worked perfectly. That's the NeverGlow sorted.

 

As for the other issue, for the time being I am just leaving mines on the ground floor, though one is on a small box inside a bigger box (milk crate) still on the second floor in the GECK. It just falls to the ground floor in game. I don't mind so much coz it lands in an accetable place.

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