Ichiurto Posted January 24, 2011 Share Posted January 24, 2011 = Check Mods This is a report on your currently active/merged mods. === Active Mod Files: * 00 Oblivion.esm * 01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] * 02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] * 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] * 04 Mart's Monster Mod.esm [Version 3.7b3p3] * 05 FCOM_Convergence.esm [Version 0.9.9MB3] * 06 Unofficial Oblivion Patch.esp [Version 3.3.3] * 07 Oblivion Citadel Door Fix.esp * 08 DLCShiveringIsles.esp * 09 Unofficial Shivering Isles Patch.esp [Version 1.4.0] * 0A Francesco's Optional Chance of Stronger Bosses.esp * 0B Francesco's Optional Chance of Stronger Enemies.esp * 0C Francesco's Optional Chance of More Enemies.esp * 0D Francesco's Optional Leveled Guards.esp * ++ FCOM_Francescos.esp [Version 0.9.9] * ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] * 0E FCOM_FrancescosNamedBosses.esp [Version 0.9.9] * 0F DLCHorseArmor.esp * 10 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] * 11 DLCOrrery.esp * 12 DLCOrrery - Unofficial Patch.esp [Version 1.0.3] * 13 DLCVileLair.esp * 14 DLCVileLair - Unofficial Patch.esp [Version 1.0.5] * 15 DLCMehrunesRazor.esp * 16 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] * 17 DLCSpellTomes.esp * ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] * 18 DLCThievesDen.esp * 19 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] * ** DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] * 1A Bob's Armory Oblivion.esp * 1B Cheat Bob's Armory Oblivion.esp * 1C FCOM_BobsArmory.esp [Version 0.9.9] * 1D Oblivion WarCry EV.esp [Version 1.08a] * 1E FCOM_WarCry.esp [Version 0.9.9MB3] * 1F Oscuro's_Oblivion_Overhaul.esp [Version 1.33] * ++ OOO-Water_Weeds.esp [Version 1.33] * ++ OOO-Container_Trap_Instant_Effects.esp [Version 1.33] * 20 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] * 21 FCOM_Convergence.esp [Version 0.9.9Mb3] * ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] * 22 FCOM_RealSwords.esp [Version 0.9.9] * 23 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] * ++ FCOM_SaferRoads.esp [Version 0.9.9] * 24 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] * ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] * 25 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] * 26 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] * 27 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] * 28 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] * 29 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] * 2A Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] * ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] * ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] * ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] * ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] * ++ FCOM_HungersUnitySI.esp [Version 0.9.9] * ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] * 2B OOO-WaterFish.esp [Version 1.34] * 2C DLCBattlehornCastle.esp * 2D DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] * 2E DLCFrostcrag.esp * 2F DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] * 30 Knights.esp * 31 Knights - Unofficial Patch.esp [Version 1.0.9] * 32 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] * ++ FCOM_Knights.esp [Version 0.9.9Mb3] * 33 Harvest [Flora].esp [Version 3.0.0] * ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] * ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] * 34 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] * ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] * ** FCOM_Archery.esp [Version 0.9.9] * 35 Bashed Patch, 0.esp Basically, whenever a Melee enemy engages me, they never attack. What they do is continuously run against me, no matter if I move backwards or stand still. I'm not sure what could be causing it. I've run BOSS, I have my Bashed Patch situated, I'm only running FCOM (No texture packs, or anything). Any ideas? Link to comment Share on other sites More sharing options...
Hickory Posted January 24, 2011 Share Posted January 24, 2011 Oblivion's AI is restricted to how many NPCs can have active AI and how many can be in combat with your character. Rebuild your Bashed Patch, and in the Tweak Settings section change AI: Max Active Actors and Combat: Max Actors to suit the amount of NPCs you normally encounter in any cell (taking FCOM into account). Note that Max Active Actors MUST be higher than Combat Max Actors. Link to comment Share on other sites More sharing options...
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