DDProductions83 Posted June 7, 2015 Share Posted June 7, 2015 (edited) Ok so I know I can add a constant cycle animation no issues to a weapon nif From what I can tell it's possible to add a animation nif on draw etc like with a bound weapon enchant etc, looked at hidden katana and some others. I also know exactly how to add a gamebryo nicontroller animation to be called with a script IE my turrets and pelican How the living f*** do I, or can I, make a called animation on a weapon? I get CTD's when I do the turret/pelican way with a weapon, wont even load the weapon up rofl Spent the last 5 hours trying every which way to get this to work and beating my head into a nice invisible wall. I basically want to be able to call a animation event on a weapon via script IE the weapon nif, which shouldnt be too hard putting it into a alias etc onequip, just cant get through the nif bulls*** Edited June 7, 2015 by DDProductions83 Link to comment Share on other sites More sharing options...
DDProductions83 Posted June 8, 2015 Author Share Posted June 8, 2015 NM found a workaround which may actually be easier and more controllable, just using a skele to add a effect tot he player via spell so each modification of the weapon is a new spell type and then I can swap my globals around and giggidy.. def wont be a standalone release though, this thing is going to get complicated Link to comment Share on other sites More sharing options...
MotoSxorpio Posted June 9, 2015 Share Posted June 9, 2015 (edited) I can't find your uber sword thread, so bare wit meh. Holy crap, can you stuff some more nodes in there? :dance: asdassfdd <--excellent naming system...bet that spreadsheet looks nifty. :P Edited June 9, 2015 by MotoSxorpio Link to comment Share on other sites More sharing options...
DDProductions83 Posted June 9, 2015 Author Share Posted June 9, 2015 LolI gotta tone it down, gonna try to remove bits here and there specially animated ones, keep getting CTD's on reload and sometimes my character disappears in 3rd person lol, I broke the game Link to comment Share on other sites More sharing options...
MotoSxorpio Posted June 9, 2015 Share Posted June 9, 2015 Might be all those nodes doodmon. I dunno, I could be wrong. Link to comment Share on other sites More sharing options...
DDProductions83 Posted June 9, 2015 Author Share Posted June 9, 2015 Fixed, added more nodes yo! but lowered the particle systems, contained it to one type basically All 9 weapon variations from rusted to full are working now :) Just got to skin the blade effects and then do all the scripting, actually releasing it as standalone, no massive quest, just sitting on a forge in the war quarters in blackreach, can only be upgraded there with a book that gives a quick explanation http://i.imgur.com/JW85x95.jpghttp://i.imgur.com/RhWIGz4.jpg Link to comment Share on other sites More sharing options...
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