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I need help to edit the pipboy mesh and add a light bulb


Pipboy900

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If you are working in Blender, you should import the pipboy mesh, add in your light bulb mesh, parent it to the same skeleton as the pipboy, adjust the weights so that the bulb moves exactly the same as the pipboy, then export it to nif and use nifscope to clean up the things that don't export properly.

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  • 1 year later...

Sorry to hijack the Thread, but which pipboy do you use to edit the Pipboy (I see Pipboy, Low Player, Dusty and LowVault81...for Fallout 4...do I have to Edit all of them).

 

I want to make the Screen Bigger which requires I move a couple of other things around.

 

Other things

- Somehow tie the RAD Meter from analog to Digital Flip numbers

- Move the "Pip Status bar" (HP/AP, Caps, Time, Weight, Location, Level, etc) to outside the Pip Screen and somehow make the Pip Status Bar in Parts outside the screen on the Pipboy (Use Glowing Nuclear Tubes & Flip Numbers or just a Secondary Mini-Screen)

- Switch Pip Status Bar with Key UI (E = Stimpak, R =Radaway, etc) then somehow make it show your config and allow User to change Pipboy Keys from Pipboy

- Move Radio Main Tab to under Data as a Sub-Tab (Before I said to Stat), Add "EQU" to Main Tab & Dial Label under/next to "INV", Move Radio Dial Label to Tuner (Somehow change the Animation so Hand goes straight to Tuner when on Radio)

- etc, etc, the picture doesn't really work as the Purple Area and HP/AP meters get covered by hand so I guess it would be better to leave them where they are and replace the Main Tabs with Key Bind Indicator

http://i68.tinypic.com/2gwbabr.png

 

 

Edited by Lukong1515
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