Noggog Posted January 25, 2011 Share Posted January 25, 2011 So, I decided to make the simple change of modifying all ingredients with a restore attribute to be fortify attribute, (ex Restore Agility => Fortify agility)... as I feel like restore attribute is a useless effect, and would like to see more "speed pots" and the like. I found other ingredients that had fortify attribute and copied the settings over, however, Oblivion is neglecting the changes I made to the ingredients in game and erasing my custom effect from the ingredient's list. For example, Fly Amantia Caps normally have Restore Agility as their first effect, I typed in FOAT instead REAT so that it would fortify agility instead. In game, Fly Amantia Caps only display three effects: Burden, restore health, and shock damage. In fact, no matter what effect I substitute in for the Restore Agility, it doesn't show up in game. The effects I type in look identical to effects native to vanilla ingredients, aside from maybe a magnitude adjustment. Any clue why the effects aren't showing up? Link to comment Share on other sites More sharing options...
The_Vyper Posted January 25, 2011 Share Posted January 25, 2011 I typed in FOAT instead REAT so that it would fortify agility instead.What exactly do you mean by that? Did you: Just change the EditorID? Change the actual effect itself in the ingredient? Modify the Gameplay Magic Effect? Link to comment Share on other sites More sharing options...
Noggog Posted January 25, 2011 Author Share Posted January 25, 2011 Using the Fly Amantia example again, here is a picture example of a change I've made from Restore Attribute to Fortify Attribute: http://tesnexus.com/imageshare/images/862590-1295934739.png Compare this to the vanilla leek, it's got the same Fortify Agility setup, aside from the magnitude being 30 instead of 15. The leek's effect shows up in game, but my custom one does not. Very confuzzling. Link to comment Share on other sites More sharing options...
Hickory Posted January 25, 2011 Share Posted January 25, 2011 ... as I feel like restore attribute is a useless effect, Until you start to get your skills and abilities damaged. Not so useless then. Link to comment Share on other sites More sharing options...
The_Vyper Posted January 25, 2011 Share Posted January 25, 2011 Using the Fly Amantia example again, here is a picture example of a change I've made from Restore Attribute to Fortify Attribute: http://tesnexus.com/imageshare/images/862590-1295934739.pngTES4Edit is not the best tool for this kind of change. The CS is much better suited for this. Link to comment Share on other sites More sharing options...
Noggog Posted January 25, 2011 Author Share Posted January 25, 2011 Cool, I'll give a lookie into it. Thanks 8) Link to comment Share on other sites More sharing options...
chaospearl Posted January 25, 2011 Share Posted January 25, 2011 Huh, I didn't even know you can use TES4Edit for that sort of thing. I can confirm it's easy to do with the CS. I'm not much of a modder and I managed to add a scripted effect from Mod A to about fifty items that are added by Mod B, and it worked the first time I tested it out with no issues. If I can manage that, it should be even easier to just switch one vanilla effect for another vanilla effect on a vanilla item. Link to comment Share on other sites More sharing options...
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