simplywayne90 Posted January 31, 2011 Share Posted January 31, 2011 Seems like it'd be fine, but if you want you can ask on the rules forum or PM a moderator if a >1 second clip can be trouble. Link to comment Share on other sites More sharing options...
Riven1978 Posted January 31, 2011 Share Posted January 31, 2011 Yeah no doubt, not gonna upload anything without making sure it would be ok first. Link to comment Share on other sites More sharing options...
Riven1978 Posted February 1, 2011 Share Posted February 1, 2011 Just a heads up I have received the go ahead from Lord Maddog, so as soon as i can get to it we will see what i can do with it :) Link to comment Share on other sites More sharing options...
CheesyGrin1992 Posted February 1, 2011 Author Share Posted February 1, 2011 That's good to hear :) Link to comment Share on other sites More sharing options...
Riven1978 Posted February 2, 2011 Share Posted February 2, 2011 Meh it's a start... not bad for just learning how to in my book :P http://www.youtube.com/watch?v=H0lDnzn1-T4 Link to comment Share on other sites More sharing options...
Cauldron Borrn Posted February 2, 2011 Share Posted February 2, 2011 (edited) I think it would be great to see these creatures running around the wasteland has a new predator maybe, In games such has morrowind/oblivion there were similiar concepts/mods which included collecting eggs raising the young as a beast of burden, simply farming for meat and even adding the human element by setting up a animal dealer, selling all the necessary equipment saddles, feed and the like. Edited February 2, 2011 by Cauldron Borrn Link to comment Share on other sites More sharing options...
Riven1978 Posted February 2, 2011 Share Posted February 2, 2011 (edited) well i am working on this one only till i get word back from my testers for wanamingos (that one has animations already) This is sort of a side project right now since i know nothing about animations and such. The one in Oblivion that maddog made was a mount and as such only used the generic human skelly for the movement, so i am having to learn all of this from scratch, but that pose which i am going to call the Warking Pose for a lack of a better word exported fine and works well when attached to the Skeleton in Nifskope, so we will see how everything pans out. Working on trying to make it move forward and back now :) http://www.youtube.com/watch?v=ipElCK-8168 Looks a bit odd but will work till i see if it even works in game :P Edited February 2, 2011 by Riven1978 Link to comment Share on other sites More sharing options...
CheesyGrin1992 Posted February 2, 2011 Author Share Posted February 2, 2011 It's looking good :) when you need in game testers you know where to find me :P Link to comment Share on other sites More sharing options...
Riven1978 Posted February 3, 2011 Share Posted February 3, 2011 (edited) Well not sure if there will even be any of that needed >.< Major setback today, I made all the basic animations exactly as it was stated in the tutorial and nada nothing happens, it sees that they are there but doesn't move when selected :wallbash:. I got it into game, and can get it to follow me around with a basic follower package but it is like your being followed by a statue, so unless one of the Animasters (can send you the Chocobo.nif, Skeleton.nif and all the .kfs i made to help you figure out where i screwed up at) out there want to give a hand, this will take some serious time to figure out. So sadly it is back to being a side project for now **EDIT**They move when attached to the skeleton in Nifskope, but not in Geck or game Edited February 3, 2011 by Riven1978 Link to comment Share on other sites More sharing options...
Cyberweasel89 Posted February 4, 2011 Share Posted February 4, 2011 I support this project! I don't think I can be of much help, but I'm trying to teach myself how to add items to the leveled lists of containers and merchants, and placing NPCs and creatures at specific points in the game world. Hopefully, if I get the hang of that, I might be able to help. I took an interest in that aspect of modding since it seemed like not many people specialized in it. Problem is, the GECK is very complicated. FNVEdit is so much easier to use, but it has limitations on things that only the GECK can do... I'm working on a list of console command codes for in-game reference, and I'm having to use the GECK to make the Notes listing them, since Note-writing is a serious FNVEdit limitation. Link to comment Share on other sites More sharing options...
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