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Chocobo Companion


CheesyGrin1992

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Just a heads up I have received the go ahead from Lord Maddog, so as soon as i can get to it we will see what i can do with it :)
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I think it would be great to see these creatures running around the wasteland has a new predator maybe, In games such has morrowind/oblivion there were similiar concepts/mods which included collecting eggs raising the young as a beast of burden, simply farming for meat and even adding the human element by setting up a animal dealer, selling all the necessary equipment saddles, feed and the like. Edited by Cauldron Borrn
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well i am working on this one only till i get word back from my testers for wanamingos (that one has animations already) This is sort of a side project right now since i know nothing about animations and such. The one in Oblivion that maddog made was a mount and as such only used the generic human skelly for the movement, so i am having to learn all of this from scratch, but that pose which i am going to call the Warking Pose for a lack of a better word exported fine and works well when attached to the Skeleton in Nifskope, so we will see how everything pans out. Working on trying to make it move forward and back now :)

 

http://www.youtube.com/watch?v=ipElCK-8168

 

Looks a bit odd but will work till i see if it even works in game :P

Edited by Riven1978
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Well not sure if there will even be any of that needed >.< Major setback today, I made all the basic animations exactly as it was stated in the tutorial and nada nothing happens, it sees that they are there but doesn't move when selected :wallbash:. I got it into game, and can get it to follow me around with a basic follower package but it is like your being followed by a statue, so unless one of the Animasters (can send you the Chocobo.nif, Skeleton.nif and all the .kfs i made to help you figure out where i screwed up at) out there want to give a hand, this will take some serious time to figure out. So sadly it is back to being a side project for now

 

 

**EDIT**

They move when attached to the skeleton in Nifskope, but not in Geck or game

Edited by Riven1978
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I support this project!

 

I don't think I can be of much help, but I'm trying to teach myself how to add items to the leveled lists of containers and merchants, and placing NPCs and creatures at specific points in the game world. Hopefully, if I get the hang of that, I might be able to help. I took an interest in that aspect of modding since it seemed like not many people specialized in it.

 

Problem is, the GECK is very complicated. FNVEdit is so much easier to use, but it has limitations on things that only the GECK can do... I'm working on a list of console command codes for in-game reference, and I'm having to use the GECK to make the Notes listing them, since Note-writing is a serious FNVEdit limitation.

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