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Marts Mutant Mod problems crashing fo3 (possible load error)


Rothgird

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Hi I am having persistent problems with MMM crashing my FO3 game every time i open it

my load order is:

GameMode=Fallout3
Fallout3.esm=1
PointLookout.esm=1
BrokenSteel.esm=1
Zeta.esm=1
ThePitt.esm=1
Anchorage.esm=1
StreetLights.esm=1
Enhanced Weather - Rain and Snow.esm=1
Project Beauty.esm=1
CRAFT.esm=1
CALIBR.esm=1
FO3 Wanderers Edition - Main File.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
DCInteriors_ComboEdition.esm=1
RH_IRONSIGHTS.esm=1
EVE.esm=1
EWE Energy Weapons Enhanced.esm=1
Mart's Mutant Mod.esm=0
Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1
Enhanced Weather - Rain and Snow in Fallout.esp=1
Enhanced Weather - Sneak Bonus during Storms.esp=1
Enhanced Weather - Weather Sounds in Interiors.esp=1
Fellout-Full.esp=1
WeaponModKits.esp=1
Existence2.0.esp=1
Project Beauty- Broken Steel.esp=1
Project Beauty- Point Lookout.esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
EWE Load Order Fix.esp=0
EWE DLC Addon.esp=1
EWE Supermutant Energy Weapons.esp=1
EWE Stormfront Studios Load Order Fix.esp=0
RH_IronSights_Basic_AnchoragePlugin.esp=1
RH_IronSights_RemoveReticule.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_PL_NewItems.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
Mart's Mutant Mod.esp=0
Mart's Mutant Mod - Project Beauty.esp=0
Mart's Mutant Mod - DC Interiors.esp=0
Mart's Mutant Mod - FWE Master Release.esp=0
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=0
EVE - FWE Master Release (Follower Enhanced).esp=0
EVE - FWE Master Release.esp=0
EVE - FWE with WeaponModKits.esp=0
EVE Anchorage - FWE DLC Anchorage.esp=0
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1
FO3 Wanderers Edition - Project Beauty.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - FWE Master Release.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - Zeta.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=0
Mart's Mutant Mod - FWE Master Release + DLCs.esp=0
Mart's Mutant Mod - DLC Zeta.esp=0

Is it a problem with my load order, or just something entirely else?

and i have MMM unselected so that my game runs

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Actually, it appears to be your load order.

 

It should be: Fallout3

Anchorage

ThePitt

StreetLights - the only mod that should load between the DLCs.

BrokenSteel

PointLookout

Zeta

 

Plugins to be arranged in the same order.

 

To make it easy, download and install BOSS http://boss-developers.github.io/

 

You don't need patches for both Followers Enhanced and FWE without Followers Enhanced.

 

The goes for FWE Master Release + DLCs and the individual DLCs.

Edited by M48A5
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