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Anything out there about unarmed combat?


SpellAndShield

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Not that anything we say now would influence the devs, people still have the right to express their want for better hand to hand. You DON'T have the right to troll people about what they want, it's part the rules here. I'd like for you to understand that you make it seem like you don't understand what video games are for and what you can and can not put in them.

 

Just to remind you that you first brought up the usage of hand to hand involving Hollywood crap. No one else had previously stated that they wanted it in the game, they were only clarifying the definition of chi and it's deadly applications. No one said, "I want this in the game" before this.

I also like watching Jet Li movies :ninja: and the Matrix :cool: . That doesn't mean I think they represent any plausibly believable facet of a fictional reality ;) . Steven Seagal may make having tons of idiotic attackers run at you one at a time instead of all just jumping you seem interesting, but once you get past the omg his ponytail must make him immune to getting shot/stabbed effect, you realize how childishly unrealistic it really is. :rolleyes:

I doubt anyone here was highly inspired by such movies anyways in their wanting better unarmed. You're right, they have no place in the game and it was never an issue that anyone wanted them in the game to start with.

Of course this implies that unarmed won't be a primary build skill because it doesn't make sense in a Western Fantasy setting for it to be, which is the entire point I've been trying to make.

It indeed was a primary build in the two games before it. As it should be in Skyrim. By "Western Fantasy", I assume you're talking about Europe. Missionaries from countries outside of Europe traveled plenty though Europe, spreading all sorts of new ideas and practices.

 

Advanced unarmed combat ala Bruce Lee doesn't really have a place in a game inspired by things like Lord of the Rings, Conan, Narnia etc.

Again, no one said "Bruce Lee" martial arts should be implemented. You misinterpreted someone, we all make mistakes. Plus, D&D is more of a likely grounding for modern gaming. Yes, it grew from LOTR, but what it lacked, Gygax implemented. What soon-to-be game developers liked about D&D, they put in their games. Even the giant Final Fantasy franchise admittedly has roots in it, just look at the classes, settings (of the original games mostly....), and skills.

 

It's unnecessary, sarcastic, trolling, and generally rude comments like this-

I've changed my mind after reading all this. The game definitely needs roundhouse kicks, KI strikes, reverse suplexs, flying turn buckle dives, poking in the eyes, and piledrivers. They should get Steven Seagal and Hulk Hogan to do motion capture, since their fighting styles are the most realistic and they are the qualified grand masters of unarmed combat.

 

I bet the devs are reading this thread right now taking notes.

-and this-

It's the closest thing they could get to a real life Goku or Liu Kang. Who else could crush steel helmets with Ki strikes and defeat handfuls of enemies who carry swords and armor? Why get pitiful MMA fighters when I've seen Steven Seagal take on tens of guys with swords and win. Check out his movies, great documentaries of one of the greatest ninjas of the real world! :ninja:

Check out this documentary of one of his real fights! Who else could take on all these trained guys using swords without a single weapon himself.

-that offend people and are easily taken as an insult. No one said that anything like the things you listed are going to be in the game, so why are you getting pissy that people want something new? It's like you read other peoples posts and made the most ridiculous, sarcastic post you could think of that had nothing to do with what people wanted. DBZ was an example of the usage of chi. No one said, "Put Goku in the game!" Monks crush helmets with their adamantine fists anyways, just like a guy with an adamantine mace would crush a steel helmet or how a mage would simply cast spells with higher spell penetration.

 

My first post about Monks was to inform you that unarmed combat in a fantasy setting wasn't something to underestimate and to let you know that there's more to punching someone than getting angry or drunk and going ballistic. UFC fighters display the exact striking that I'd like to see-intentional, strategic, and brutal.

So you didn't let certain classes in YOUR game. This isn't your game, you don't own the franchise.

I have a neat idea, one that probably won't be implemented into the game and won't cause a delay in production. For those that would only use hand to hand as a last resort, the basic unarmed should be simple brawler style fighting. But if you'd like to roleplay a class that relies on unarmed, you could get perks that refine your unarmed animations and make it more efficient. Then you could keep Monks/unarmed guys that could own armed guys out of your game and everybody wins. Please, no more bickering or sarcasm.

Edited by AltreU
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My opinion: One-inch punch can break ribs in a none to pleasant way if someone skilled at it does it, and that is real life. Broken ribs are a hindrance and if bad will kill you. There are many other things that can be done with unarmed combat, like, for example, a timed unarmed strike at an enemy that is attempting to attack you with an actual weapon you are skilled with gives a chance of you snagging the weapon right from their hand, and turning it on them. Also, blades add an unfeeling extension of your body, which when in tight quarters can be a major hindrance, in that instance, doing away with the weapon while the other idiot tries to use a great axe in a 2 foot wide hallway gives you a major advantage. In the area of stealth, here is a good argument: Blades are metal and could potentially reflect some of the awesome dynamic lighting right at an enemy, giving them a clue to where you are, your hands would not carry that risk. Also, unarmed combat is big in Norse culture in the real world, therefore it most DEFINITELY should be in Skyrim, and finally, sure you might hurt your hands in a fight, even break them bad, but they would still make good clubs in place of a useless broken sword.

 

 

Final Summation: Unarmed deserves a complex, balanced, and well thought out skill tree just like any other combat style in the game.

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Oblivion was ripping of LOTR while Skyrim is ripping off Conan. It couldn't have been a LOTR rip off without fruity swords and it can't be a Conan ripoff without grisly unarmed combat. Preferably involving biting apart attacking birds.

 

You are right, the feel of unnarmed combat should be close to the pitt scene on Conan the barbarian.

 

Fatal, silent takedowns are not that dificult to make, i dont need something as deep as Arkham Asylum on thet topic, i only need the tools to roleplay it. Skyrim is the kind of landscape where hand to hand would make a lot of sense as a primary build, although a kind of daredevil primary build, but roleplaying is not always about choosing the easy path. In the last podcast Todd said that close combat weapon skills are now merged into one handed and two handed, so for now, the fate of hand to hand or unnarmed is a mistery, each weapon skill now takes the form of perks related to those skills or other, like Dagger perks that are somehow into stealth skills, the same could happen to hand to hand, and it seems like a place that fits it.

 

Also, hand to hand is not something that you can take out of the game like spears or throwing darts, you will always have a pair of hands and sometimes there is no weapon arround, so it will sooner or later become a feature, i hope that devs dont leave such existing feature unnatended like any other else. I would love some unnexisting features to be in the game, like having spears arround, more useful horses, or climbing, but its not the same thing, all of them are optional, having hands dont.

 

And sorry for trying to share my thoughs about the topic and discuss them with you and the other posters, i'm not trying change your mind, but i dont think we deserve such an arrogant feedback, also you are not the only one who i'm talking to, please dont be that self centered.

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Altre, sorry you feel trolled. I was just voicing MY opinion and using examples. If you can't handle someone taking an opposing stance, sticking to it and using humour to point out some foolish notions then perhaps the internet discussions arn't for you, but that's not my place to say, just as it isn't yours to try and point out the rules.

 

Kaskas the thing is that they really don't need to add anything for existing hand to hand combat. Obviously it has to exist because sometimes you don't have a weapon available. But they already have hand models, punching animations etc. If they want to add stealth take downs they have to get the actors in suit and motion captured, pay them and the technician for the time, clean up the animation, code it in game, possibly adjust many of the clothing and armor for clipping, take into consideration balance issues, code new perks, add new sound effects for the attacks, pay all the people who did all this... In actuality it would probably take almost as much effort to just add spears to the game. So far even crossbows or spears seem too time consuming for Bethesda. But hey let's hope they arnt.

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Even after pointing out all of the posts that had nothing to do with your "point", you act like there was one other than "Ya'll are stupid for wanting better hand to hand." I'd be fine with your opposing stance if it made any sense. You won't listen to reason, so I'm out of the debate. It's like arguing against an adamant opponent that claims one plus one definitely equals three, there's no point in proving them wrong if they simply don't have a lick of sense.

 

It'd be neat if they made gauntlets add some damage to unarmed.

 

 

 

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