yoyoguy678 Posted January 26, 2011 Share Posted January 26, 2011 I have no idea what caused this, but some npcs will walk into the walls and just stay there, others will walk off of a bridge (in Anvil) and other places. What is causing this? Link to comment Share on other sites More sharing options...
Hickory Posted January 26, 2011 Share Posted January 26, 2011 In a word, bad path gridding. You have probably installed a mod/s that have altered areas without thought for pathgrids. Either that, or you may have a bad load order. Link to comment Share on other sites More sharing options...
yoyoguy678 Posted January 27, 2011 Author Share Posted January 27, 2011 I think it might be a mod, but I'm not sure. It shouldn't be a load order problem as I am sorting it with BOSS. Keep in mind that not all of these are loaded. And the ANVILISMINE mod was something I made that game the Anvil castle ownership to me. Oblivion.esmCobl Main.esmMart's Monster Mod.esmMart's Monster Mod for OOO.esmCM Partners.esmEasy_Companion_Share.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espMMM.espBedrollsanyone.espClocksOfCyrodiil.espDaggerfallBooks.espPackhorses v1.espReznod_Mannequin.espLiving Economy.espmoDem's City Life.espCrowded Roads 15.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espMaleBodyReplacerV3.espArmory of the Silver Dragon.espDMACArmor.espLich King's Helm v1_0.espNew Frostmourne Sword by Jojjo v1_0.espSauron_Armor_Chest.espThe Butcher.espTyrael Armor.espThieves Arsenal.espAncientTowers.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espCobl Glue.espCobl Si.espCobl Tweaks.espOscuro's_Oblivion_Overhaul.espOOO-Armor_Perks_WearRate_Repair.espOOO-BirthSigns.espOOO-Combat_Skills_Perks_Marksmanship.espOOO-Dangerous_Traps.espOOO-DLT_Immersion.espOOO-Potions.espOOO-ThiefGuild_Difficult.espMart's Monster Mod.espMart's Monster Mod - Shivering Isles.espCurseOfHircine.espMart's Monster Mod - Additional Enemy NPC Vars.espMart's Monster Mod - Diverse Imperial Armor.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - No Spiders.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - City Defences.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espMMM-Cobl.espcyrodiil transportation network 1.3 wz.espAranMathi.espGTAesgaard.espGuilesHuntsmenLodge.espHunter's Haven File 1.espHeartOftheDead.espJagnot- Imperial City Library V1.3.espGlenvarCastle.espMountainTower.espNecromancer Shop.espServant of the Dawn.espDBContinuedBeta 0.7.espThe Ayleid Steps.espTravelers Inns.espVHBloodlines 1.2.espza_bankmod.espDLCBattlehornCastle.espBattlehornCastleEnhanced.espDLCfrostcrag.espFrostcragRebornCobl.espKnights.espKnights - Unofficial Patch.espTOTF.espRTT.espThe Lost Spires.espLost Paladins of the Divines.espxuldarkforest.espLostSpires-DarkForest patch.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espLostSpires-Everglade patch.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espHeartoftheDead-ArriusCreek patch.espxulRollingHills_EV.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espTearsOfTheFiend-CheydinhalFalls patch.espxulAspenWood.espxulSkingradOutskirts.espbartholm.esp100% Harvest Chance.espCliff_RiskyInnBeds.espDropLitTorchOBSE.espDungeon Actors Have Torches 1.6 DT.espEverlasting Corpses v 1.0.espPersuasionOverhaul.espSalmo the Baker, Cobl.espBorderless_Cyrodiil-3578.espAlternative Start by Robert Evrae.espcidnothumpMMversion.espSupremeMagicka.espSM_ShiveringIsles.espSM_DLCSpellTome.espSM_COBL.espSM_Scrolls.espbgMagicEV_Conjuration_for_Supreme_Magicka.espMidasSpells.espAlchemical Formulas.espSyc_AtHomeAlchemy.espRenGuardOverhaul.espSM_DeadlyReflex.espLevel_Rates_Modified_x2.espAltair_Race.espAssassins Creed - Altair's Gear- HeavyArmor.espCobl Races.espCobl Races TNR.espCobl Races TNR SI.espbgMagicEV.espbgMagicItemSigil.espbgMagicEVStartspells.espbgMagicBonus.espbgMagicEVAddEnVar.espbgMagicEVPaperChase.espbgMagicPotionNumberSoulGemValue.espcidnothump.espCobl Races - Balanced.espHTS.espbgMagicEVShader.espbgMagicShaderLifeDetect.espbgMagicLightningbolt.espGet Wet.espLich.espardah.espBow of Quel'Thalas.espLucha's Blood Witch.espAnduril Reforged.espxulSnowdale.espxulCliffsOfAnvil.espDRSplatter.espDeadly Reflex 6 - Timed Block with no damage or durability changes.espMounted_Spellcasting_Deadly_Reflex_Compatible.espDeadlyReflex 6 - Combat Moves.espDark Brotherhood Armor Bounty v1.0.espNecromancer Guild Prequal.espdark & necromancer spells.espFrostcragReborn-Snowdale patch.espNecromancer Mount.espReaper's The Dark Tower.espReaper's Necromancer's Tower & UL Cliffs of Anvil Patch.espRunFatigueMod-4787.espNecromancers_Tome-4310.espReaper's The Necromancer's Tower.espNo_Respawn_or_Essential_NPCS-2137.espHTS-WithMessages.espANVILISMINE.esp Link to comment Share on other sites More sharing options...
Hickory Posted January 27, 2011 Share Posted January 27, 2011 I think it might be a mod, but I'm not sure. It shouldn't be a load order problem as I am sorting it with BOSS. Keep in mind that not all of these are loaded. And the ANVILISMINE mod was something I made that game the Anvil castle ownership to me. Oblivion.esmCobl Main.esmMart's Monster Mod.esmMart's Monster Mod for OOO.esmCM Partners.esmEasy_Companion_Share.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espMMM.espBedrollsanyone.espClocksOfCyrodiil.espDaggerfallBooks.espPackhorses v1.espReznod_Mannequin.espLiving Economy.espmoDem's City Life.espCrowded Roads 15.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espMaleBodyReplacerV3.espArmory of the Silver Dragon.espDMACArmor.espLich King's Helm v1_0.espNew Frostmourne Sword by Jojjo v1_0.espSauron_Armor_Chest.espThe Butcher.espTyrael Armor.espThieves Arsenal.espAncientTowers.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espCobl Glue.espCobl Si.espCobl Tweaks.espOscuro's_Oblivion_Overhaul.espOOO-Armor_Perks_WearRate_Repair.espOOO-BirthSigns.espOOO-Combat_Skills_Perks_Marksmanship.espOOO-Dangerous_Traps.espOOO-DLT_Immersion.espOOO-Potions.espOOO-ThiefGuild_Difficult.espMart's Monster Mod.espMart's Monster Mod - Shivering Isles.espCurseOfHircine.espMart's Monster Mod - Additional Enemy NPC Vars.espMart's Monster Mod - Diverse Imperial Armor.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - No Spiders.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - City Defences.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espMMM-Cobl.espcyrodiil transportation network 1.3 wz.espAranMathi.espGTAesgaard.espGuilesHuntsmenLodge.espHunter's Haven File 1.espHeartOftheDead.espJagnot- Imperial City Library V1.3.espGlenvarCastle.espMountainTower.espNecromancer Shop.espServant of the Dawn.espDBContinuedBeta 0.7.espThe Ayleid Steps.espTravelers Inns.espVHBloodlines 1.2.espza_bankmod.espDLCBattlehornCastle.espBattlehornCastleEnhanced.espDLCfrostcrag.espFrostcragRebornCobl.espKnights.espKnights - Unofficial Patch.espTOTF.espRTT.espThe Lost Spires.espLost Paladins of the Divines.espxuldarkforest.espLostSpires-DarkForest patch.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espLostSpires-Everglade patch.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espHeartoftheDead-ArriusCreek patch.espxulRollingHills_EV.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espTearsOfTheFiend-CheydinhalFalls patch.espxulAspenWood.espxulSkingradOutskirts.espbartholm.esp100% Harvest Chance.espCliff_RiskyInnBeds.espDropLitTorchOBSE.espDungeon Actors Have Torches 1.6 DT.espEverlasting Corpses v 1.0.espPersuasionOverhaul.espSalmo the Baker, Cobl.espBorderless_Cyrodiil-3578.espAlternative Start by Robert Evrae.espcidnothumpMMversion.espSupremeMagicka.espSM_ShiveringIsles.espSM_DLCSpellTome.espSM_COBL.espSM_Scrolls.espbgMagicEV_Conjuration_for_Supreme_Magicka.espMidasSpells.espAlchemical Formulas.espSyc_AtHomeAlchemy.espRenGuardOverhaul.espSM_DeadlyReflex.espLevel_Rates_Modified_x2.espAltair_Race.espAssassins Creed - Altair's Gear- HeavyArmor.espCobl Races.espCobl Races TNR.espCobl Races TNR SI.espbgMagicEV.espbgMagicItemSigil.espbgMagicEVStartspells.espbgMagicBonus.espbgMagicEVAddEnVar.espbgMagicEVPaperChase.espbgMagicPotionNumberSoulGemValue.espcidnothump.espCobl Races - Balanced.espHTS.espbgMagicEVShader.espbgMagicShaderLifeDetect.espbgMagicLightningbolt.espGet Wet.espLich.espardah.espBow of Quel'Thalas.espLucha's Blood Witch.espAnduril Reforged.espxulSnowdale.espxulCliffsOfAnvil.espDRSplatter.espDeadly Reflex 6 - Timed Block with no damage or durability changes.espMounted_Spellcasting_Deadly_Reflex_Compatible.espDeadlyReflex 6 - Combat Moves.espDark Brotherhood Armor Bounty v1.0.espNecromancer Guild Prequal.espdark & necromancer spells.espFrostcragReborn-Snowdale patch.espNecromancer Mount.espReaper's The Dark Tower.espReaper's Necromancer's Tower & UL Cliffs of Anvil Patch.espRunFatigueMod-4787.espNecromancers_Tome-4310.espReaper's The Necromancer's Tower.espNo_Respawn_or_Essential_NPCS-2137.espHTS-WithMessages.espANVILISMINE.esp *** load list placed into spoiler tags *** First off, your load list is STILL wrong, even though you are using BOSS. You must have an outdated version of the masterlist or BOSS, or you have lock times set in Wrye Bash (though I don't see a Bashed Patch), or you are using OBMM at the same time as Wrye Bash. You are also using a very outdated version of OOO, since you have no OOO esm. But more to the point: "others will walk off of a bridge (in Anvil)"ANVILISMINE.esp"And the ANVILISMINE mod was something I made that game the Anvil castle ownership to me." I think we've found your problem. It looks like you have messed up the pathgridding, or more correctly have not edited it to conform with your mod, which loads last. Link to comment Share on other sites More sharing options...
yoyoguy678 Posted January 27, 2011 Author Share Posted January 27, 2011 The NPCs were walking off of the bridge in anvil long before I made that mod, so it shouldn't make a difference. Link to comment Share on other sites More sharing options...
Hickory Posted January 27, 2011 Share Posted January 27, 2011 The NPCs were walking off of the bridge in anvil long before I made that mod, so it shouldn't make a difference. And now you mention this? Well, something has disrupted the pathgrids to make NPCs walk off bridges and into walls. Perhaps you should pay attention to your bad load order, then. Link to comment Share on other sites More sharing options...
knightofyourlife Posted January 27, 2011 Share Posted January 27, 2011 The NPCs were walking off of the bridge in anvil long before I made that mod, so it shouldn't make a difference.I Think Hichory has a point about Pathgrids and that got me thinking what could be the cause of that. If it is happening in more than one place may be it is a pathgrid issue but non localisedEG the problem is an NPC scripting one. Looking at the mods you have I can see at least two global N.P.C mods Everlasting corpses and no respawn or essential NPC's.Is it possible that you to have an N.P.C scripting confliction. I have tryed a lot of mods and found many conflict with each other especially global N.P.C's modsI would sergest that you in tern switch them on and off with each other in different combernations to rule this out as a possibility.I do not know if hichory is right about your load order I just use the most up to date Boss list. but you do still have to change stuff if you are making your own mods because untill boss have a look at it, It is unlikly to ever be in the right place. but you had this problem before your own mod, so I think your right that it is not that. My gut feeling is that it may be many facters. If it is three or more mods adding to the same issue I have found that harder to track down. you have a lot of mods so you have a lot of sifting through.I wish you luck and I hope my 2 pennys worth is of some help. Knightofyourlife Link to comment Share on other sites More sharing options...
yoyoguy678 Posted January 28, 2011 Author Share Posted January 28, 2011 I'll be darned, your right. I turned off the NPC essential mod and Armand finally figured out how to walk around that house. Thanks man! Link to comment Share on other sites More sharing options...
yoyoguy678 Posted January 28, 2011 Author Share Posted January 28, 2011 The only other problem I'm having is that I can't find OOO update for 3.3. I have 3.1 but the only link on his website that has the update is the one where you have to pay for a subscription to download it. And shouldn't 3.1 come with an ESM file? Link to comment Share on other sites More sharing options...
Hickory Posted January 28, 2011 Share Posted January 28, 2011 The only other problem I'm having is that I can't find OOO update for 3.3. I have 3.1 but the only link on his website that has the update is the one where you have to pay for a subscription to download it. And shouldn't 3.1 come with an ESM file? All of your OOO needs are here. Link to comment Share on other sites More sharing options...
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