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Exterior Multibounds


thatguy10

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Anyone know of any tutorials or good sources of information for using multibounds and occlussion culling on exterior cells. I'm having trouble finding anything of real substance for them on the geck's website or anywhere else.

 

I'm working several buildings that do not use interior cells (they are completely exterior cell interiors) so I was looking for some way to set it up so that either the various objects inside the building dont render until the player enters(similar to room boundries and portals) or the objects in other adjecent buildings don't render when the player is in them. Its seems like a good way to optomize them but I haven't really been able to figure out the details with actually implementing them.

 

Thanks.

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I'm not an expert on using Multibounds but, try looking at the Lucky 38 worldspace, as far as i know it is the only place in game that the Dev's used Multibounds. It sounds like it was built in a similar fashion to what your trying to do because it's also a worldspace Interior. They built Mr. Houses Penthouse and, the bar with windows looking out into a worldspace mountain range.

 

The only tutorial I know of is the beth youtube tutorial on roombounds and, portals but, I'm not sure that will help you much.

 

I hope this is at least a start,

 

cev

 

One last thing, If your using the Roombounds portal fix, you'll have to disable it in the .ini before trying to view the lucky 38 worldspace or, you'll get a GECK, CTD!!!!!!!! http://www.thenexusforums.com/public/style_emoticons/dark/wallbash.gif

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I'm not an expert on using Multibounds but, try looking at the Lucky 38 worldspace, as far as i know it is the only place in game that the Dev's used Multibounds. It sounds like it was built in a similar fashion to what your trying to do because it's also a worldspace Interior. They built Mr. Houses Penthouse and, the bar with windows looking out into a worldspace mountain range.

 

The only tutorial I know of is the beth youtube tutorial on roombounds and, portals but, I'm not sure that will help you much.

 

I hope this is at least a start,

 

cev

 

One last thing, If your using the Roombounds portal fix, you'll have to disable it in the .ini before trying to view the lucky 38 worldspace or, you'll get a GECK, CTD!!!!!!!! http://www.thenexusforums.com/public/style_emoticons/dark/wallbash.gif

 

Thanks, I'll give it a look. The roombounds portal fix you are referring to I'm guessing would be disabling multibounds in the geck? So I would re enable it(I think I already re-enabled them, didnt seem to have the rendering problems a lot of others reported.)

 

Once again, thanks.

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Looking at the lucky 38 world space actually made a whole lot of sense, so thanks. Now the only thing I need to figure out is how to exclude and object that is within the multibounds from actually being part of the multibounds. Mainly thinking of the exterior of the house since I made the exteriors one large mesh for each one, so if I select anythying inside of the building, its selecting part of the building as well, which will cause the whole building not to render.

 

I feel like I saw somewhere, where to do this, but now I cant seem to find where.

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