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Can you navmesh a collision field?


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I tried doing this before with a dwemer piece which didn't have collision. Did the navmesh manually but the AI wouldn't recognize it. Held me back a week just trying to get that to work till i had to abandon the idea.

Have u gotten it to work before?

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https://www.youtube.com/watch?v=dMTijlXBSTE

 

Nothing tricky, grabbed a floor tile, created a collision cube off it, expanded it a ways, I did notice you cannot create vertices on a collision surface, needed to put the ground tile back, make my 4 points connect them and drag them to the corners of the coll cube then delete the ground piece after. Otherwise all I did offscreen was hit finalize navmesh save and loaded it in game where he beat my ass

 

Something may be wrong with your AI packages? that was just a standard bad guy

 

 

Now.. if you know any good tutorials on getting a fricking object skinned to a skeleton in max and exported correctly etc into nifscope, please share! lol trying to make my own necromorphs, failing.. :P prob just tired, gonna go pass out anyway, GL with the ground s#*!, there really isnt anything more than basics to it, navmesh tells a npc where they can go, they dgaf whats under it, if I had put that navmesh and not the col box and left the ground piece that NPC woulda ran at me weapon drawn and fell to oblivion.

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