NicholasMcRipfist Posted June 11, 2015 Share Posted June 11, 2015 I've been trying to make a small personal outfit for myself for the past week now. I've followed countless amounts of tutorials, videos, and assorted guides. This usually leads to me struggling for a bit to understand what the guide is trying to get me to do before I figure it out. I've run up against a wall now. This is my predicament: Looking at if through nifskope the bloody bits are limbcaps. Let me explain my process. 1. Imported Robco Jumpsuit and Handwrap (Assets from Tailor Maid Mod) into nifskope2. Combined both items in nifskope3. Saved the .nif4. Imported to blender5. Edited Model so there would be no clipping6. Exported as .nif with these setting 7. Loaded up GECK and the Robco Jumpsuit model to the new .nif that I had created8. Saved the addon9. Loaded up Fallout 3 and checked add on10. Grab Jumpsuit11. Flip out Some more things I should perhaps clear upI am an idiot when it comes to moddingI have blender 249.2I have installed Python + PyFFI correctly to my knowledgeIt Shows up with the bloody bits in the GECK aswellIf anyone can provide a remedy to my problem I will be their friend forever.Thank Link to comment Share on other sites More sharing options...
M48A5 Posted June 11, 2015 Share Posted June 11, 2015 Change to Export Geometry Only (.nif) Click "Flatten Skin". Collision Options, click "Cloth" Open the .nif in NifSkope. Navigate to each individual piece and reset the BSShaderPPLightingProperty. Everything except for the exposed skin should show BSShaderType as "Shader_Default". The skin should show "Shader_Skin" Do not do anything with MeatCapBody, MeatCapLimbs, headMeat or bodyMeat. Link to comment Share on other sites More sharing options...
NicholasMcRipfist Posted June 11, 2015 Author Share Posted June 11, 2015 Change to Export Geometry Only (.nif) Click "Flatten Skin". Collision Options, click "Cloth" Open the .nif in NifSkope. Navigate to each individual piece and reset the BSShaderPPLightingProperty. Everything except for the exposed skin should show BSShaderType as "Shader_Default". The skin should show "Shader_Skin" Do not do anything with MeatCapBody, MeatCapLimbs, headMeat or bodyMeat.Thank boss You're a swell guy Link to comment Share on other sites More sharing options...
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