sylvju48 Posted June 11, 2015 Share Posted June 11, 2015 Hello all, While currently crawling through a playthrough of DUST, it came to my attention that the mod author had disabled geckos in the wasteland. Thinking to my self that it would be interesting to create a gecko companion, I set out to find one on the Nexus. While most seemed very straightforward, one caught my eye; the "Gecko Flamer", a flamer weapon with a gecko model. However, I wanted to fulfill two needs; a rechargeable weapon and a trusty companion. Searching some more, I came across the "Deployable Sentry Gun", a turret which spawns upon placing a mine. TL;DR, Would it be possible to script a Gecko Flamer, which upon being dropped or activated via an item or hotkey, "deploys" as a simple gecko follower. Once finished, interacting with the Gecko via dialogue, hotkey or on activation returns him to your inventory as a weapon. Any tips anyone could give about how to script this concept mod as seamlessly as possible would be greatly appreciated. Mods:Deployable sentry turret by cikada11http://www.nexusmods.com/newvegas/mods/57095/? Gecko Flamer by Hopper31http://www.nexusmods.com/newvegas/mods/57095/? Link to comment Share on other sites More sharing options...
Frogslime Posted June 12, 2015 Share Posted June 12, 2015 I wouldn't know how to do this, but if you have trouble making a deployable gecko then you could take a look at the mod "More Perks for New Vegas". One of the perks the mod adds has deployable creatures. Link to comment Share on other sites More sharing options...
DaemonGrin Posted June 12, 2015 Share Posted June 12, 2015 Not sure but maybe an OnUnequip placeatme "whatever gecko ID is 1" and OnEquip Disable "whatever gecko Id is" script? Link to comment Share on other sites More sharing options...
Recommended Posts