Myst42 Posted January 29, 2011 Share Posted January 29, 2011 A little help please I bet its a very noob mystake but i still need helpIm triying to edit a nif mesh for Oblivion, just the mesh, dont wanna mess with textures, just leave the original ones;The importing goes well then i get to editing, i can make all the changes and then the exporting part follows, the nif file looks well in nifskope with textures and all; but when the playing part comes, the mesh is invisible!!! :wallbash: Why is it invisible? what can i do to fix it? The mesh is from an outfit for oblivion in mod "apachii goddest store", the one that says purple gold, i wanna make in with normal proportions Thanks Link to comment Share on other sites More sharing options...
Myst42 Posted January 29, 2011 Author Share Posted January 29, 2011 A little help please I bet its a very noob mystake but i still need helpIm triying to edit a nif mesh for Oblivion, just the mesh, dont wanna mess with textures, just leave the original ones;The importing goes well then i get to editing, i can make all the changes and then the exporting part follows, the nif file looks well in nifskope with textures and all; but when the playing part comes, the mesh is invisible!!! :wallbash: Why is it invisible? what can i do to fix it? The mesh is from an outfit for oblivion in mod "apachii goddest store", the one that says purple gold, i wanna make in with normal proportions Thanks Found a way to solve it anyway... but just ran into another problemAfter adapting the cloth mesh to the body a LOT of clipping issues appeared Is it related to animations? maybe the body has some animations and the cloth mesh itself has some other ones? cause the movement doesnt seem to fit please somebody tell me what do i do Link to comment Share on other sites More sharing options...
LHammonds Posted January 31, 2011 Share Posted January 31, 2011 Your first problem was probably due to not having your texture path correctly set in the NIF file. Related tutorial The clipping is in fact related to animations. Animations control the skeletal bone structure and the "mesh" is attached to that bone structure. However, the mesh is not typically attached or affected by just one bone...but by several in the near vicinity. It is a weight-painting / skinning / rigging issue....and sometimes, it is a modeling issue if not designed well to work with the animations. If a modeling problem, see this site. If a rigging issue, see this page. LHammonds Link to comment Share on other sites More sharing options...
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