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Make Respawning Containers 'Safe'


Daledge

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Well I've just been wondering if there was a console command for making unsafe containers safe? It would be really helpful if there was.

 

Thanking you in advance,

~Daledge

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Why would you want to make an unsafe container into a safe container?

 

If you want some permanently safe containers, download and install some portable inventory addons such as Bag of Holding, Automagicka Bags (my favorite) or DS Portable Sacks. These will add bags to your inventory, which can contain infinite items without tipping the encumberance.

 

Remember, containers are specific to the interior/exterior cells where they are placed/found. When a cell reset has been triggered, the contents of all traditional containers in that cell will be reset to the items assigned to it. Such containers are unsafe as their contents will be lost after some time has elapsed.

 

If you really want to make some unsafe container as safe (unrespawnable), then open up Oblivion.esm or that mod's esm/esp in Construction Set and after searching for the specific Container (look it up within Containers node under World Objects in the Object Window), double-click it and uncheck its Respawn flag. Or better still, add a copy of the same or another safe container (such as a Clams or Torn Sacks of Grain) to that cell. Please note that all the player-owned houses (except the Anvil one) have safe containers.

 

You can use the excellent RefScope mod to quickly identify if a container is safe (green) or unsafe (red). It is also useful for NPC and object stats, and for debugging mod conflicts.

 

Even if you don't want to use a new mod, you can still find out if a container is unsafe. Find the ContainerID by popping up the console (using tilde ~ key), and clicking on the container (its name and ID will be shown at top of the screen). Then add some random items such as 25 lockpicks using the command: ContainerID.AddItem 0A 25, where ContainerID is the ID you noted, 0A is the ObjectID for Lockpicks, and 25 is the count of the objects to be added to the container. Then walk away or wait for few days (maybe even a week) and see if the container loses the lockpicks you added. If so, it is unsafe.

 

Hope all this info helps any newcomers who are unsure about storage containers.

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Why would you want to make an unsafe container into a safe container?

 

If you want some permanently safe containers, download and install some portable inventory addons such as Bag of Holding, Automagicka Bags (my favorite) or DS Portable Sacks. These will add bags to your inventory, which can contain infinite items without tipping the encumberance.

 

Remember, containers are specific to the interior/exterior cells where they are placed/found. When a cell reset has been triggered, the contents of all traditional containers in that cell will be reset to the items assigned to it. Such containers are unsafe as their contents will be lost after some time has elapsed.

 

If you really want to make some unsafe container as safe (unrespawnable), then open up Oblivion.esm or that mod's esm/esp in Construction Set and after searching for the specific Container (look it up within Containers node under World Objects in the Object Window), double-click it and uncheck its Respawn flag. Or better still, add a copy of the same or another safe container (such as a Clams or Torn Sacks of Grain) to that cell. Please note that all the player-owned houses (except the Anvil one) have safe containers.

 

You can use the excellent RefScope mod to quickly identify if a container is safe (green) or unsafe (red). It is also useful for NPC and object stats, and for debugging mod conflicts.

 

Even if you don't want to use a new mod, you can still find out if a container is unsafe. Find the ContainerID by popping up the console (using tilde ~ key), and clicking on the container (its name and ID will be shown at top of the screen). Then add some random items such as 25 lockpicks using the command: ContainerID.AddItem 0A 25, where ContainerID is the ID you noted, 0A is the ObjectID for Lockpicks, and 25 is the count of the objects to be added to the container. Then walk away or wait for few days (maybe even a week) and see if the container loses the lockpicks you added. If so, it is unsafe.

 

Hope all this info helps any newcomers who are unsure about storage containers.

 

You can also use one of the mods that add placeable safe containers such as Imperial Furniture, Imperial Furniture Renovated, or Specialty Containers.

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Yup, I personally like Imperial Furniture Renovated, and it is a good thing you reminded me of it, since I haven't used it recently. Hmmm.. too many mods on my load-list! :dry:
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