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Purple missing textures when using .bsa


Bongu

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sArchiveList=..\obmm\BSARedirection.bsa, Oblivion - Meshes.bsa, ArchiveInvalidationInvalidated!.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
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sArchiveList=..\obmm\BSARedirection.bsa, Oblivion - Meshes.bsa, ArchiveInvalidationInvalidated!.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa

 

Get rid of OBMM's redirection entry, and archiveinvalidation needs to be first. And please, do not use OBMM for anything other than creating OMODs and bsa files, it is too outdated to use it for anything else.

 

Your entry should be:

SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa

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ok, i wont use it. BUT! I seem to have solved my problem using your method!

 

The crossbows now work great are now fully.

 

It seems i made a stupid mistake when creating the .bsa files. I chose the "meshes" and "textures" folders instead of making a data folder containing those and choosing the data folder :wallbash:

 

Here is a step by step guide on doing this... not super detailed and you might have to use some common sense.

 

1. Open the mod archive and create a new folder named data on your desktop.

2. extract everything but the plugins to the data folder on your desktop.

3. create a .bsa in OBMM, and choose the "data" folder containing your freshly extracted content.

4. create the .bsa and save it somewhere that you will remember, name it the same thing that the plugin is named.

5. now create an omod. and put the .bsa file and the plugin .esp into this new omod. compression doesnt matter unless you want to save space.

6. name the omod whatever you would like, i named mine "wpn_Crossbows of Cyrodiil"

7. now create it and it should be done quickly, depending on the size of the files.

8. activate the omod in OBMM and there you go..

 

Thanks Hickory, Kudos for you :thumbsup:

Edited by Bongu
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