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Issue with area loading


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I've changed it back down to about 200mb and I still had the issue. Then I used "SteamMover" to put this back on my WD Black which was reinstalled into my computer. Still no effect and I'm just not even going to bother. Now that Nevada Skies has been released for NV I'll be spending my time on something that works well. Maybe I'll mess around with it some more yet I doubt it. Thanks for the help though.
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You could try raising uGridstoLoad. This DOES load more cells into memory, thus making the loading area messages occur less often. One must also consider that for purposes of performance, there is always a limit to what both hardware (not the case) and software (likely the case, likely Oblivion)

 

Oblivion Stutter Remover has been under beta testing, with WIPs released along the way. Currently, I would recommend WIP 4.1.22. Two new heap replacements and addition of Intels threaded Borlndmm. Most issues from the way OSR was doing things have been removed or bettered.

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