Arkngt Posted June 18, 2015 Author Share Posted June 18, 2015 Hm, that's a brilliant idea. I'll try it out. Link to comment Share on other sites More sharing options...
Arkngt Posted June 18, 2015 Author Share Posted June 18, 2015 (edited) Oddly, after pointing the outfit mesh to the textures from the FNV version of Robert's male it looks perfect when checking it in NifSkope, but still the same issue ingame. Guess it gets messed up by the male body mesh somehow. EDIT: If I simply switch to the textures/meshes from the FNV version of Robert's male body, everything looks fine. I can't see any oddities with the vanilla armors/clothes either. Edited June 18, 2015 by Arkngt Link to comment Share on other sites More sharing options...
Arkngt Posted June 18, 2015 Author Share Posted June 18, 2015 (edited) But then there's an issue with the female version as well, namely that there is a slight gap between the body and the head. And I don't know how fix it. I think I'll simply skip the whole idea of porting the outfits as I don't know enough about meshes etc. to fix these issues. EDIT: Hm, the gap isn't connected to the ported outfit - I have that just with the T6M body. WTF. Edited June 18, 2015 by Arkngt Link to comment Share on other sites More sharing options...
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