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How to make an 3d object out of a texture?


GnargleHankar

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Hey all, I want to make a 3d object out of the button I marked in the attached picture. Currently it's just painted on the mesh as a texture, any idea how I could do this?

Yes, simply edit the mesh, add a new cube, size it appropriately and then create a UV map for the cube and use the existing texture to size the UV map to fit over the same area on the texture. Once it is done, then you can duplicate the cube to the other areas.

 

If that is rigged to a skeleton, you will need to weight-paint the new geometry as well. If this is necessary, I would suggest creating the cubes separate from that object 1st and when done, use the Copy Bone Weights script to the new cubes...then join the cubes to the existing object and refine the weight-painting as necessary.

 

The best way is to incorporate it into the existing mesh but that may be a bit difficult if you are new to modeling.

 

LHammonds

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Hey all, I want to make a 3d object out of the button I marked in the attached picture. Currently it's just painted on the mesh as a texture, any idea how I could do this?

Yes, simply edit the mesh, add a new cube, size it appropriately and then create a UV map for the cube and use the existing texture to size the UV map to fit over the same area on the texture. Once it is done, then you can duplicate the cube to the other areas.

 

If that is rigged to a skeleton, you will need to weight-paint the new geometry as well. If this is necessary, I would suggest creating the cubes separate from that object 1st and when done, use the Copy Bone Weights script to the new cubes...then join the cubes to the existing object and refine the weight-painting as necessary.

 

The best way is to incorporate it into the existing mesh but that may be a bit difficult if you are new to modeling.

 

LHammonds

 

Thank you. I already tried to add new meshes like you described and it worked, from a technical point of view. They stick out like sore thumbs though, that's why I asked for an alternative way. I'm still a noob and I thought that maybe there was an easier way to do this, but it seems there isn't. Oh well.

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Well, after exporting it to a .nif there seems to be a problem. The newly added meshes don't show up in the game. I did as you told me LHammonds - added a cube, adjusted the size, unwrapped the UV, apllied the texture, joined the meshes and did the weight painting. Oh, and nifskope keeps saying "need vertices, normals, texture coordinates and faces to calculate tangents and binormals" when I want to update the tangent spaces. Any idea what I did wrong?
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I've not seen that error message before so I'm not sure what was done to cause it.

 

Are you able to import an armor, clean up the settings and export a working NIF as a kind of proof that you've got the basics down and whatever is causing the problem is the "new" stuff?

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I've not seen that error message before so I'm not sure what was done to cause it.

 

Are you able to import an armor, clean up the settings and export a working NIF as a kind of proof that you've got the basics down and whatever is causing the problem is the "new" stuff?

 

Seems it was a material problem with blender. The newly added mesh still had a material called ME:Cube or something like that. After changing it to the material the cuirass had everything worked fine.

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