MerchLis Posted June 18, 2015 Share Posted June 18, 2015 I always wondered if it's possible to "forbid" the beast races from wearing usual boots and only allow them to wear certain beast ones. While mods like this one: http://www.nexusmods.com/skyrim/mods/51097/? and this: http://www.nexusmods.com/skyrim/mods/50637/? are great, the amount of armor replacers and mods causes much trouble which would be easily avoided if beast races were only allowed to wear specific boots. Link to comment Share on other sites More sharing options...
BigBizkit Posted June 18, 2015 Share Posted June 18, 2015 There is a variaty of solutions: no scriptsfor yourself -> just don't use them would be easiestfor NPCs -> just replace the argonian/khajiit armor addons with a token one that uses no mesh or use auto unequip scripts relating to the boot keyword, either in a quest, a constant effect, or even the boots themselves (least compatible option), Link to comment Share on other sites More sharing options...
Derok Posted June 18, 2015 Share Posted June 18, 2015 Here, the ubiquitous Unique Beast Races mod. http://forums.nexusmods.com/index.php?/topic/935973-unique-beast-races-wip/page-235Ignore all the off topic chatting, It is about to be completed. Maybe. Link to comment Share on other sites More sharing options...
MerchLis Posted June 18, 2015 Author Share Posted June 18, 2015 UBR looks very interesting. I didn't really understand, however, how are the shoes and boots handled - is it done in a way similar to Morrowind's (or one I suggested), or are the vanilla ones just reshaped to fit beast races? Link to comment Share on other sites More sharing options...
Derok Posted June 18, 2015 Share Posted June 18, 2015 The second. Boots can be converted quite easily, but I have no Idea what Drohung could make with shoes. Link to comment Share on other sites More sharing options...
MerchLis Posted June 21, 2015 Author Share Posted June 21, 2015 Hm. Adapting Vanila ones keeps the problem of armor mods though, which add new boots... Which was why I didn't install the digitgrade skeleton - boots from the Immersive Armors looked strange with it. Link to comment Share on other sites More sharing options...
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