forgotit400 Posted June 18, 2015 Share Posted June 18, 2015 I've spent the last few days perfecting my admittedly large load order, and I nearly have Skyrim working flawlessly. There's just one persistent issue I can't get rid of despite all my efforts, and after days of vigorous play-testing and scouring papyrus logs, I decided its time to admit defeat and turn to the Nexus for help. THE PROBLEM: When running around the Skyrim world, the game CTD's after a minute or so of playtime. This occurs on every new save I create. After taking a look at the papyrus log, I see the last script to run before the crash is a script from Requiem - A Roleplaying Overhaul called "REQ_AttackStaminaDrain.psc" (full papyrus log at bottom of post). I've ran Skyrim many times and consistently this error is the last to run before CTDing. The crash occurs regardless of whether or not I'm attacking or doing anything that would be related to stamina draining. Removing the requiem mod fixes the CTDs of course, but I just can't give that mod up. WHAT I'VE TRIED: -redownloading and reinstalling Requiem-Reinstalling Skyrim (after deleting all files manually and running the uninstaller)-locating the REQ_AttackStaminaDrain.psc file and replacing it with one from another download of Requiem-running Skyrim with only Requiem and no other mods-reverting to default .ini settings-verifying integrety of the game cache (after clearing the appcache for good measure)-playing with the load order-scouring the internet for fixes-using stablity-improving mods such as Safety Load and ENBoost-rerunning Reqtificator to create a new "Requiem for the Indifferent.esp" patch-checked memory/RAM usage and I'm nowhere near the limit-checked computer temperatures and everything is nice and cool-updated drivers/Windows just in case Needless to say, I've had no success with any of these WHAT I USE: Mods(Full Load Order at bottom of post)- I run 206 mods and an ENB, sorted with LOOT (then manually adjusted) and managed with Mod Organizer. I use the Requiem for the Indifferent patch instead of a Bashed Patch as per the new 1.9 instructions for requiem-running newest SKSE (not beta)-Requiem is updated to the new 1.9 release-all mods freshly installed and up-to-date-I'm aware 206 mods can lead to sketchy stability, but I've modded Skyrim many, many times with similarly large load orders and gotten them to work. I've also elimated nearly all issues with this setup aside from this one bug PC Specs (Just in case someone asks, though I doubt it's related)-Intel i7 3.60GHz-16GB RAM -64bit Win7-GTX 970 Graphics Card FINAL WORDS: Skyrim runs fine and error-free without Requiem, and I'm certain it's this one script that's causing the CTDs. I've been pouring over this for ages and I would love to hear your suggestions. I'm at a complete loss, and I'm so close to a stable Skyrim! Thanks for reading! Load Order (sorry for the size, it wouldn't let me attach files) # This file was automatically generated by Mod Organizer.Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espClimatesOfTamriel.esmETaC - RESOURCES.esmRSkyrimChildren.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espDragonShoutVoice.espDSAMG - Miraak Music Fixes.espBetterQuestObjectives-DBForevertoMisc.espNo More Glowing Edges.espRaceMenu.espRaceMenuPlugin.espClimatesOfTamriel-Dungeons-Hazardous.espClimatesOfTamriel-Interiors-Cold.espWetandCold.espWetandCold - Ashes.espClimatesOfTamriel-Dragonborn-Patch.espUnique Region Names - Dragonborn.espUnique Region Names - Dragonborn COT Patch.espDifferently Ebony.espSkyUI.espBrevi_MoonlightTalesEssentials.espRelightingSkyrim-NoScripts.espUnique Region Names.espAOS.espVividian - Weather Patch CoT - AOS.espVividian - Extended Weathers - CoT.espClimatesOfTamriel-Nights-Level-3.espCollegeOfWinterholdImmersive.espETaC - Falkreath.espETaC - Dragon Bridge.espETaC - Dragon Bridge South.esp3DNPC.espETaC - Morthal.espBetterQuestObjectives.espThieves Guild Requirements.espTimingIsEverything.espGuard Dialogue Overhaul.espRelightingSkyrim_DB.espaMidianBorn_ContentAddon.espComplete Crafting Overhaul_Remade.espETaC - Dawnstar.espBook Covers Skyrim.espETaC - Winterhold.espRelightingSkyrim_DG.espETaC - Rorikstead.espETaC - Riverwood.espDawnofSkyrim-AllMajorCities.espSkyrim Immersive Creatures.espImmersive Orc Strongholds.espRealShelter.espRealShelter_ETAC13.espSkyrimCoinReplacerRedux.espETaC - Kynesgrove.espETaC - Ivarstead.espDawnstarSanctuaryExpanion.espSkyFalls + SkyMills + DG + DB.espWeathered Road Signs.espOBIS.espThunderchild - Epic Shout Package.espSkyrim Immersive Creatures - DLC2.espImmersive Weapons.espImmersive Whiterun.espImmersive Solstheim.espETaC - Karthwasten.espETaC - Darkwater Crossing.espWATER DG + DB.espHolidays.espHothtrooper44_ArmorCompilation.espaMidianborn_Skyforge_Weapons.espBetterQuestObjectives-AMBSkyforgePatch.espAI Overhaul.espImmersive Stonehills.espOblivion Gates v3 - Skyrim + Dawnguard DLC.espOblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.espInconsequential NPCs.espDead Body Collision.espTheChoiceIsYours.espRun For Your Lives.espETaC - Dawnstar Holidays Patch.espSFO - Dragonborn.espOBISDB.espVioLens.espHothtrooper44_Armor_Ecksstra.espReduced Distance NPC Greetings.espFaction Crossbows.espDr_Bandolier.espHarvestOverhaul.espImmersive Shors Stone.espFaceMasksOfSkyrim.espRelightingSkyrim_HF.espUniqueBorderGates-All.espSMIM-ShackRoofFixes.espETaC - Dragon Bridge Holidays Patch.espETaC - Rorikstead Holidays Patch.espBook Covers Skyrim - Lost Library.espSkyrim Flora Overhaul.espChesko_Frostfall.espCCO_Frostfall_Patch.espImprovedFishBASIC.espCommonClothes.esp83Willows_101BUGS_V4_HighRes.espBetter Summoning Visuals - TheGreyLight.espdD - Enhanced Blood Main.espGQJ_DG_vampireamuletfix.espHARODATH_ImmersiveSoulgems.espSMIM-DungeonsCliffsIceSkirts.espSMIM-FarmhouseFlickeringFix.espSMIM-FurnitureChestSnowFix.espUnique Uniques.espAOS2_CoT3_1_patch.espClimatesOfTamriel-Dawnguard-Patch.espElemental Staves.espAMatterOfTime.espExtended UI.espiActivate.espTESGLoadingScreens.espAnimations.espDual Wield Parrying_RandomAttacks_Dawnguard.espWondersofWeather.espBetter Dynamic Snow.espMoss Rocks.espAOS2_EBT Patch.espimp_helm_legend.espAOS2_WetandCold Patch.espAnonymousPeople.espClamsDropPearls.espDragon Soul Relinquishment.espHarvestOverhaulCreatures.espSMIM-DragonbornTernFix.espvImmersiveBeds.espHeadtracking.espRSPatch.espCinematicFireFX.espMorning Fogs.espETaC - Morthal Holidays Patch.espETaC - Karthwasten Holidays Patch.espWATER Plants.espPilgrimsDelight.espETaC - Falkreath Holidays Patch.espETaC - Riverwood Holidays Patch.esphigh hrothgar overhaul.espiNeed.espApocalypse - The Spell Package.espiNeed - Dangerous Diseases.espLPBards.espEpic Music Overhaul.espFantasy Soundtrack Project.espImproved Combat Sounds v2.2.espThundering Shouts.espChesko_Step418.espGhosu - Horker Weapon Pack.espCWIRLSPatchNS.espCWIDawnDragonPatch.espCWINPCImprovements.espSkyFalls Dragonborn Small waterfalls.espSMIM-ShackRoofFixesDragonborn.espWhen Vampires Attack.espRealShelterFF.espPatch - Interesting NPCs - RS kids.espPatch - Inconsequential NPCs - RS kids.espPatch - ETaC Riverwood - RS kids.espPatch - ETaC Rorik - RS kids.espPatch - ETaC Morthal - RS kids.espPatch - ETaC Karth - RS kids.espPatch - ETaC Ivarstead - RS kids.espPatch - ETaC Dragon Bridge - RS kids.esp1nivWICCloaks.espInconsequential NPCs - Enhancement.espCCO_SIC_Patch.espcalyps-dragonpriestmasks.espAOS2_GDO Patch.espRSChildren - Complete.espRSChildren_NonPlayableOverride.espRSChildren_PatchUSKP.espdD-Dragonborn-Dawnguard-EBT Patch.espiHUD.espRequiem.espRequiem - Immersive Armors.espRequiem - Immersive Creatures.espRequiem - USKP + UDGP.espRequiem - Hearthfire.espRequiem - Audio Overhaul for Skyrim.espAOS2_Requiem Patch.espApocalypse - Requiem Compatibility Patch.espRequiem - Frostfall.espRSC Requiem Patch All DLC.espBetterQuestObjectives-RequiemPatch.espVioLens - Requiem Patch.espRequiem - Immersive Weapons.espRequiem - Improved Closefaced Helmets.espRequiem - Unique Uniques - AOS.espAlternate Start - Live Another Life.espASIS-Dependency.espASIS.espRequiem for the Indifferent.esp End of Papyrus Log GetValueInt() on a None object, aborting function callstack:[Active effect 1 on (00085608)].SIC_Spawner.OnEffectStart() - "SIC_Spawner.psc" Line 11[06/18/2015 - 01:25:58AM] warning: Assigning None to a non-object variable named "::temp1"stack:[Active effect 1 on (00085608)].SIC_Spawner.OnEffectStart() - "SIC_Spawner.psc" Line 11[06/18/2015 - 01:25:59AM] Error: Cannot call GetValueInt() on a None object, aborting function callstack:[Active effect 1 on (FF0014A8)].SIC_Spawner.OnEffectStart() - "SIC_Spawner.psc" Line 11[06/18/2015 - 01:25:59AM] warning: Assigning None to a non-object variable named "::temp1"stack:[Active effect 1 on (FF0014A8)].SIC_Spawner.OnEffectStart() - "SIC_Spawner.psc" Line 11[06/18/2015 - 01:26:09AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack:[None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ?[None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line 29[06/18/2015 - 01:26:34AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack:[None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ?[None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line 29 Link to comment Share on other sites More sharing options...
Madcat221 Posted June 18, 2015 Share Posted June 18, 2015 Can you deliberately induce the CTD with reliability? Does it always end with that bit of script log? The script logger cannot record the cause of a CTD, as it crashes at the same time as the rest of the game engine. It can offer clues if it's always having the tail end of the log being largely the same after each crash, but nothing definitive. Link to comment Share on other sites More sharing options...
forgotit400 Posted June 18, 2015 Author Share Posted June 18, 2015 Can you deliberately induce the CTD with reliability? Does it always end with that bit of script log? The script logger cannot record the cause of a CTD, as it crashes at the same time as the rest of the game engine. It can offer clues if it's always having the tail end of the log being largely the same after each crash, but nothing definitive. Yes, it's 100% reproducible. After every CTD that specific script is the last in the log. &I didnt know about that bit of info, thanks. Might explain why I've had no luck fixing this Link to comment Share on other sites More sharing options...
kenzozpha Posted April 25, 2016 Share Posted April 25, 2016 First, I'm sorry about my bad English. I'm not native. I have exactly same problem w/ you. I know that the papyrus script error at the end of log has no high relationship with the main culprit cause CTD. But everytime I experience CTD, there is always REQ_AttackStaminaDrain at the end of the papyrus log. I do everything what I can do to solve this problem. But I could not fix it. Surely, w/o Requiem. I can play whole day w/o any CTD. One thing I'm very surprised is there is not much people who report this problem. I don't know why. This makes me really annoying. If there is anyone who found the solution, plz let us know. Link to comment Share on other sites More sharing options...
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