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FOSE Returns Fallout.ini to default (Fallout 3)


bendking

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As stated in the title, I'm having problems with Fallout Script Extender.
To run most of my mods I need both archiveinvalidation Invalidated! and FOSE.
Problem is, that after activating archiveinvalidation Invalidated!, running Fallout 3 skse Loader either through the launcher or FOMM returns fallout.ini to it's original settings.
When starting Fallout 3 through the the Fallout 3 Launcher this problem doesn't persist, which is what makes me think that it's skse loader which reverts the changes that archiveinvalidation Invalidated! inflicts onto the fallout3.ini
This is highly troublesome as I can't run most mods without having missing textures popping out everywhere as well as wierd-ass albino faced motherf*#@ers creeping up on me.
Please help.

Edited by bendking
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You don't need the stand alone ArchiveInvalidation Invalidated!, since there is an Archive invalidation built into FOMM.

 

I have been using both FOSE and FOMM for years and it has never made any changes to the Fallout.ini. You must being doing something wrong.

 

If you use the FalloutLauncher.exe, a new .ini will be created based on the Fallout_default.ini.

 

In order for the game to use FOSE, you must use the "Launch FOSE" button in FOMM.

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I did launch through the Launch FOSE button.

Didn't work.

Solution found, though!
After using the ArchiveInvalidation Invalidated! I simply changed fallout.ini to read-only, that way FOSE didn't revert it back to default.

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