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Is this a load order problem or mod conflict?


Taslem

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Here's my build order (abbreviated):

Unofficial Patch.esm

Anchorage.esm

BSteel.esm

Point Lookout.esm

Pitt.esm

Zeta.esm

Fallout 3.esm

CALIBR.esm

FOOK2 - Main.esm

FOOK2 - DIK.esm

[uFP DLC addons...]

Fellout-pipboy.esp

[Fellout DLC addons]

Fellout-Full.esp

FOOK2 - Main.esp

FOOK2 - DIK.esp

FOOK2 Main [HF].esp

FOOK2 DIK [HF].esp

FOOK2 - Main Level Up Fix.esp

FOOK2 - DIK Level Up Fix.esp

DarNifiedUIF3.esp

 

I first noticed problems when I saw some character models were randomly changing textures based on the camera angle. I think only the Power Armor was changing (it would change to a Scribe texture or some unknown thing). Next giant exclamation points started appearing in some places but I got a mod fix for that. That was fine until I started seeing the reason they were there, some meshes where strangely missing (somebody's body wasn't there?!). Is this something wrong with my build order or are two mods conflicting? I have ArchiveInvalidation and the patch and have changed the fallout.ini to limit the multiplrocessing.

Edited by Taslem
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Here's my build order (abbreviated):

Unofficial Patch.esm

Anchorage.esm

BSteel.esm

Point Lookout.esm

Pitt.esm

Zeta.esm

Fallout 3.esm

CALIBR.esm

FOOK2 - Main.esm

FOOK2 - DIK.esm

[uFP DLC addons...]

Fellout-pipboy.esp

[Fellout DLC addons]

Fellout-Full.esp

FOOK2 - Main.esp

FOOK2 - DIK.esp

FOOK2 Main [HF].esp

FOOK2 DIK [HF].esp

FOOK2 - Main Level Up Fix.esp

FOOK2 - DIK Level Up Fix.esp

DarNifiedUIF3.esp

 

I first noticed problems when I saw some character models were randomly changing textures based on the camera angle. I think only the Power Armor was changing (it would change to a Scribe texture or some unknown thing). Next giant exclamation points started appearing in some places but I got a mod fix for that. That was fine until I started seeing the reason they were there, some meshes where strangely missing (somebody's body wasn't there?!). Is this something wrong with my build order or are two mods conflicting? I have ArchiveInvalidation and the patch and have changed the fallout.ini to limit the multiplrocessing.

Change your load order as follows:

 

Fallout 3.esm

Unofficial Patch.esm

Anchorage.esm

Pitt.esm

BSteel.esm

Point Lookout.esm

Zeta.esm

CALIBR.esm

FOOK2 - Main.esm

FOOK2 - DIK.esm

[uFP DLC addons...]

Fellout-pipboy.esp

[Fellout DLC addons]

Fellout-Full.esp

FOOK2 - Main.esp

FOOK2 - DIK.esp

FOOK2 Main [HF].esp

FOOK2 DIK [HF].esp

FOOK2 - Main Level Up Fix.esp

FOOK2 - DIK Level Up Fix.esp

DarNifiedUIF3.esp

 

I don't use Fellout or FOOK2 so I've no idea if you've got the load order for those right. But if you still have problems then try running it through something like BOSS or maybe FOMM. I can't say how well they'd do though as I've never used BOSS and I only use FOMM for those mods that have to be installed via FOMM, but I've seen many others recommend BOSS so that may be the best one to use. You may also want to consider getting FO3Edit to create a merged patch or Wrye Flash and use it's Bashed Patch. Wrye Flash is also good for changing load order and lots of other things.

 

I'd also suggest that you get Unofficial Fallout 3 Patch - Broken Steel (RC and Utility Tunnels fixes) which does fix the random crashes around Rivet City etc.

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