reaperofzombies Posted June 19, 2015 Share Posted June 19, 2015 (edited) well everything was great till i left goodsprings Edited June 22, 2015 by reaperofzombies Link to comment Share on other sites More sharing options...
jcdenton2012 Posted June 20, 2015 Share Posted June 20, 2015 Use FalloutNVEdit... descent instructions are on numerous forums... for example. However, do be aware that if you jack this up, you will likely need to reinstall all the esp's you merged. Just some FYI. Link to comment Share on other sites More sharing options...
reaperofzombies Posted June 21, 2015 Author Share Posted June 21, 2015 i do use fnvedit. i just dont know what kind of mods i can merge or when i should merge them. and i dont mean merge patch. im also hoping someone may have a similar load order and be able to help me get that 100%. because while im obviously going to be told to use loot even though i already do. loot doesn't do a 100% perfect job on load order. also some of these require a specific install order but i cant find any guides including the overhauls ive included. sadly im all to familiar with having to start from scratch. i know the general rule of thumb is weather/followers last. Link to comment Share on other sites More sharing options...
jcdenton2012 Posted June 21, 2015 Share Posted June 21, 2015 Oh... gotcha. Nevermind then. Sorry, but I have a totally different load order. :pinch:Wish you the best though. Link to comment Share on other sites More sharing options...
reaperofzombies Posted June 21, 2015 Author Share Posted June 21, 2015 yeah. its ok. ty for looking. though the above list isnt a load order/ just a list of my mods Link to comment Share on other sites More sharing options...
reaperofzombies Posted June 21, 2015 Author Share Posted June 21, 2015 (edited) turns out new vegas bounties 1 and 2 and deimos are included in nvec which i wasnt sure about. - 3 from my load order. not sure that was root cause of my issue. edit: aparantly eve as well. guess i misread that. not sure how everyone i spoke too also missed it Edited June 21, 2015 by reaperofzombies Link to comment Share on other sites More sharing options...
reaperofzombies Posted June 22, 2015 Author Share Posted June 22, 2015 (edited) ok heres my actual load order. im still having the same issues when i get out of goodsprings a bunch of errors hit me. a weapon thats fine in goodsprings is suddenly an exclamation point. im not over on plugins. so load order error? GameMode=FalloutNV FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1YUP - Base Game + All DLC.esm=1NVEC Complete.esm=1NVInteriors_Core.esm=1War Never Changes.esm=1Interior Lighting Overhaul - Core.esm=1AWorldOfPain(Preview).esm=1FCOMaster.esm=0New Vegas Redesigned 3.esm=1WARZONES - Misanthropy Pure.esm=1ELECTRO-CITY - CompletedWorkorders.esm=1NVInteriors_ComboEdition.esm=1Factions Reloaded - Merge.esm=1Momod.esm=1Interior Lighting Overhaul - L38PS.esm=1Monster Wars.esm=1Strangers Abroad.esm=1SaxxonsQuestPack.esm=1Gomorrah Redesigned.esp=1RustTownV1Master.esm=1ELECTRO-CITY - Highways and Byways.esm=1Tales from the Burning Sands.esm=1NVWillow.esp=1The New Bison Steve Hotel.esm=1NVR-Strip.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Caliber.esm=1CaliberXhonesthearts.esm=1domecity.esm=1CaliberXgunrunners.esm=1SomeguySeries.esm=1Sortomatic.esm=1Project Nevada - Rebalance.esp=1Buried Fortunes.esm=1Project Nevada - Cyberware.esp=1More Perks.esm=1NevadaSkies.esm=1Project Nevada - Extra Options.esm=1VanessaFollowerNV.esm=1Afterschool Special.esm=1oHUD.esm=1jokristinascloset.esm=1WMVM.esm=1Sortomatic-AWOP.esm=1Reload Speed Game Start Fix.esp=0Armor Replacer Child NPC Fix.esp=1OWB Sonic Emmiter Fix.esp=0uylssesbarksfix.esp=0rotfacetoriches.esp=0kochandbohr.esp=0athornysituation.esp=0awilderwasteland.esp=0Pacersgambit.esp=0outsidebets.esp=0avangraffscorned.esp=0YUP - NPC Fixes (Base Game + All DLC).esp=1DarNifiedUINV.esp=1Centered 3rd Person Camera - Unraised.esp=0Purge Cell Buffers.esp=0The Mod Configuration Menu.esp=1The Weapon Mod Menu.esp=1NVR-Version_10.esp=1Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=1boa ncrpahelmet.esp=1FlashlightNVSE.esp=1FCO - Willow.esp=0Mojave Nights.esp=1JIP Companions Command & Control.esp=1Vault_34_better_reactor.esp=1Vurt's WFO.esp=1Interior Lighting Overhaul - Ultimate Edition.esp=1ILO - NVInteriors Project.esp=1New Vegas Redesigned 3.esp=1NCR Rearmament v1.5.esp=1ILO - A World of Pain.esp=1DYNAVISION 3.esp=1Project Nevada - Rebalance Uncapped Max Level.esp=1ItemBrowser.esp=1JIP Fast-Travel Anywhere.esp=1NiptonRebuilt.esp=1RustTownAdditions3.esp=1NV uncut.esp=1PerkEveryLevel.esp=0TheDeterrent.esp=1BoostedSkills.esp=0BoundbyChains.esp=1CASM with MCM.esp=1WeaponModsExpanded.esp=1MiscItemIconsNV.esp=1WMX-DLCMerged.esp=1AWOPCaliberXAmmoPatch.esp=1WMX-ArenovalisTextures.esp=1Project Nevada - All DLC.esp=1dD - Enhanced Blood Main NV.esp=1vault22FloralOverhaul.esp=1Cass alternate version.esp=0WARZONES-RUSTOWN - Peaceful Coexistence.esp=1delilah.esp=1CNR_Beta.esp=1Identity Crisis Part I - Silent Struggle V2.esp=1Uncut Wasteland.esp=1Fixes Merger.esp=1UnlimitedTraits.esp=0Boacombat2glove.esp=1M1897.esp=1RagingBull.esp=1HKUSP.esp=1HKUSP45.esp=1AWOP-WMX.esp=1BoonQuest1 (22).esp=1NevadaSkies - Darker Nights.esp=1FCO - GlowingOne.esp=1FCO - Delilah.esp=0FCO - The New Bison Steve.esp=0FCO - SQP.esp=0FCO - Beyond Boulder Dome.esp=0FCO - Afterschool Special.esp=0FCO - Willow (Cazy).esp=0War Never Changes.esp=1TheInheritance.esp=1AWOPMonsterPatch.esp=1AWOP-MoMod.esp=1NVR-NPCs.esp=1Russell.esp=1CourierCacheWSE.esp=1GRA-WRP-Patch-Two_Unofficial.esp=1MTB.esp=1Identity Crisis Part 2 - Long Night.esp=1NVEC Complete WMX Patch.esp=1LevelersHouse.esp=1AWOP - Russell.esp=1NewVegasKiller.esp=1hunter.esp=1NVR-ELECTRO-CTIY_Patch.esp=1Donta1979 MK117 Prototype Armor.esp=1CAGE 1.9.3.1.esp=0War Never Changes - Seven.esp=1Project Nevada - WMX.esp=1WMX-POPMerged.esp=1ILO - Rust Town 2.esp=1ILO - Nevada Skies Patch.esp=1NVEC PN COMBO Patch.esp=1NevadaSkies - Ultimate DLC Edition.esp=1RWD-NV v1.4 [standard Version].esp=1Primm Reputation Restored.esp=0Strip Wall Billboards.esp=0No more giant manhole covers.esp=0PortableCampsite.esp=1NevadaSkies - TTW Edition.esp=0NevadaSkies - Basic Edition.esp=0New Vegas Error Corrections Extras.esp=1NVEC Complete SomeguySeries Patch.esp=1AWOP-NVR3.esp=1WPO.esp=0NVDLC04 Allegiance w Duster.esp=0Merged Patch.esp=1 1 means activated 0 means deactivated. total is 134 or 135. a lot of people say 100 a lot have over 250. so my problem is my final merge patch isn't done 100% or im missing some glaring load order issues. i basically just ran it through loot. i cannot leave goodsprings or go near victors. sometimes it looks like a light is missing sometimes a tree. then my guns which were fine are suddenly broke. or the screen goes purple . but if i dont leave goodsprings everything is fine. vurts is fine the lightposts are fine. i even used texture optimiser Edited June 22, 2015 by reaperofzombies Link to comment Share on other sites More sharing options...
reaperofzombies Posted July 3, 2015 Author Share Posted July 3, 2015 bump. not that anyones ever going to answer me Link to comment Share on other sites More sharing options...
Thenryb Posted July 3, 2015 Share Posted July 3, 2015 I see load order errors such as you have Sortomatic esm loading after files which are dependent upon it (Bison Steve, Aftershool Special). Perhaps you have nonsortomatic versions of those mods. Exclamation points mean missing meshes-no way to tell which ones from your post or your load order. You have both NVEC and YUP which are both global bug fixing mods. You have New Vegas Killer which needs New Vegas Bounties which I do not see and I am not at all sure the NVEC version is up to date. To get real help, you will need to hope for a response from someone who has detailed familiarity with all of the mods you are using and how they may conflict with each other. You have some I have read are buggy and cause problems but I cannot confirm that. (MoMod eg) I am confident you will eventually have issues running Nevada Skies along with the Bounties mods. Link to comment Share on other sites More sharing options...
reaperofzombies Posted July 4, 2015 Author Share Posted July 4, 2015 (edited) the thing with sortomatic is the kind of thing i was hoping to be told. i tried to only have sortomatic versions of mods when necessary. nvec and yup are installed according to the s.t.e.p install guide which has them both compatible as they mostly fix different things. new vegas bounties is also merged according to that guide if im remembering correctly and i also merged several mods that i thought may be ok to merge. so some small mods that should be activated arent because i had merged them. to be more specific about the meshes, it only happens when i leave goodsprings. which i guess just means the cell goes to load and all my meshs which were fine just go poop. i know i have some large buggy stuff here. it does say that awop mo mod monster wars and warzones are MADE to work well together. im just doing some things very wrong. im praying someone with some advanced modding experience will sit down and work with me on this. its very hard to do alone. and since ive beaten the stock game 30+ times im not going to install just one mod and play a barely different game. im sure i will be forced to shave mods i dont wanna lose off this list. but if i could figure this out id love to post it for others to use :smile: p.s thanks for your answer i was losing hope Edited July 4, 2015 by reaperofzombies Link to comment Share on other sites More sharing options...
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