Amitn1995 Posted February 2, 2011 Share Posted February 2, 2011 Say has anybody noticed that Radscorpions from FO3 and Radscorpions from FNV are very different ?!if not please check ...because I do know they overhauled them but it wasn't an overhaul it's an UBERhaul for a creature that you find pretty much at the beggining they are way too strong ...I think they should be tweaked this way :Small Radscorpions : weak on health - fast - and have really deadly poison ... (for the balance, like in real life - the black scorpions are big - have really strong claws but on the other hand they're venom isn't really dangerous it only causes pain and isn't deadly ) Radscorpion - Medium on health (on Radscorpion scale of course ) - Medium on speed - just Medium as far as anything goes ...Giant Radscorpion - High health - Slow - very strong hits - Weak to no venom at all ...(because when a Giant Radscorpion hits you with his claws and takes half your HP and then stings you and takes almost what's left - it's deadly venom always kills you ...BUT if the venom wouldn't be as deadly then it would be better ...)Radscorpion Queen\King (is there a King ? ) -- Very High health - Very Slow - Queen has weak attacks but an extremely potent poison - enough to kill in 1 - 2 hits for an unexperienced \ unequiped player and King - no poison effect but Extremely strong - almost Blind Deathclaw-ish level - for the balance of course AND they shouldn't all look the same you know ...Small should be - Yellow like Albino or Bark - for the danger of venomous creature Regular should be - Brown ..Giant - Dark Grey Queen - default King - default with yellow eyes or just default ... Link to comment Share on other sites More sharing options...
webster63 Posted February 2, 2011 Share Posted February 2, 2011 well i didnt think it thru all the settings you suggest but i agree with the Uber giant scorpions need to be nerfed some but i dont really have a complaint on the non giant versions because IMO they seam about right to me damage wise since shelled creatures tend to be pretty tough in real life i think the speed they move is way too fast to the point of just being stupid but then the legion troops can run at 40mph so there is so much in this game that is in need of repair :tongue: Link to comment Share on other sites More sharing options...
Amitn1995 Posted February 2, 2011 Author Share Posted February 2, 2011 I agree on the Legion point - but hey they ARE trained from age 0 to be elite centurions so I guess super speed comes with the years ? back to our topic -- : the scorpions in real life the smaller - the deadlier ...you can get a sting from a huge hairy black scorpion and shrug it off in 4 hours (happened to a friend ) but if you sleep in a desert and an itsy bitsy scorpion stings you - you die in less then 5 minutes ...so I think if anyone's aiming for realism than they should use that option just sayin ... Link to comment Share on other sites More sharing options...
webster63 Posted February 2, 2011 Share Posted February 2, 2011 well yes, in real life but in real life a scorpion that size would punch a 6" hole right through your chest so poision isnt the killer there as for the game world i think no poison is about right because you get massive damage from the sticking so no additional poison damage is needed and it just makes the damage too much. another way to approach it is slow down their speed so you can outrun them, that way unless you get trapped you can run away as you would in real life. and the legion thing, no they say they recruit people all the time and just train constantly so no reason for Uber speed and strength plus why is it a leather dress takes more damage then a metal armored suit to kill them lol the simple chit they wear should give no more protection then a settlers brahmen outfit. just my opinion Link to comment Share on other sites More sharing options...
hurrdurrmurrgurr Posted February 3, 2011 Share Posted February 3, 2011 How about the giant radscorps get nerfed and the albino radscorps get brought back... Link to comment Share on other sites More sharing options...
Amitn1995 Posted February 3, 2011 Author Share Posted February 3, 2011 Webster I totally agree -- that's what I meant ....and hurrdurr -- Albino's should definetly make a comeback but in more advanced levels ... Link to comment Share on other sites More sharing options...
webster63 Posted February 3, 2011 Share Posted February 3, 2011 Webster I totally agree -- that's what I meant ....and hurrdurr -- Albino's should definetly make a comeback but in more advanced levels ... well this is THE first time i played anything Fallout so i have no clue about the earlier games but as with many games they start with something good and change it too much just for the sake of changing stuff Link to comment Share on other sites More sharing options...
minngarm Posted February 3, 2011 Share Posted February 3, 2011 (edited) Larger creatures would be faster, as they have longer limbs. As for the poison it should have severe stat effects IMO with slow bleed out as the poison doesnt kill you right out on most creatures IRL it paralizes or slows you down so they can feed or finish you off. Also the main reason for upping the speed of scorpions in NV from FO3 was that in FO3 you could kite them, back peddling made it impossible for their considerable health or strength aid them in combat, if you cant hit, it doesnt matter how strong you are. Plus in the insect world a scorpion of any species is no light matter and thus translates well to new vegas. Also keep in mind that the scorpions are based on king scorpions IRL so all traits should be enhanced from the reality, The carapace alone is got to be a good 3-5" thick, and as previously stated the stinger would gouge a hole in you of equal size, not to mention that you are now recieving quarts of poison and not minimal amounts like smaller scorpions IRL would inject. Then there is the organ penetration and ruptures from forcing all that new liquid into your blood stream and other bits. Now as for the legion armor, A solid piece of steel is effective in most cases however not when its just one piece and there is no layer feature to it. Look at conventional tank armor, they layer the exterior with ceramic plating over the steel armor plating so as to deflect or "offset" the shell path, thus mitigating a lot of the damage that would have normaly hit head on and punched through the steel. The same concept applies to body armor, IG and IRL. The typical legion armor is layered with cloth and leather, and occasional parts of metal, chittin, and other such materials. This adds a lot broader range of resistance, as the undercloth would dampen the effects of blunt force trauma on the body, the metal would slow and divert the angle of bladed strikes, and metal and chittin much the same, with enough durability to effect ballistics. Now if your arguement was shooting him in the bare calf, yes, it makes no sense to get full armor protection on your nakid calf when your wearing a skirt. Edited February 3, 2011 by minngarm Link to comment Share on other sites More sharing options...
Amitn1995 Posted February 3, 2011 Author Share Posted February 3, 2011 forget the Legion armor this isnt the topic and it doesnt matter how big your fukin limbs are - when your limbs carry a weight which is twice bigger then the're size it makes them move slow like when a fat kid could be tall - but still his legs may be big and he could have huge steps but he still MOVES slow I meant that the Radscorpions should be SLOWER not that they shouldnt be able to catch up with u ... Link to comment Share on other sites More sharing options...
webster63 Posted February 3, 2011 Share Posted February 3, 2011 (edited) Also keep in mind that the scorpions are based on king scorpions IRL so all traits should be enhanced from the reality, well in real life snakes, scorpions, and most all venomus creatures have their most potent venom when young and as they get older the venom is weaker and less lethal. the young also dont have full control yet and will inject their full load of venom they carry in one sting leaving them vulnerable if attacked by another creature right after but as they mature they only inject small amounts to conserve the venom for repeated use and will re-sting only if needed. everything in the way real life creatures behave is in line with what Amitn1995 is suggesting the scorpions speed issue i will grant you is about right for a creature that size but my suggestion to slow them down was only offered as an alternative to nerfing them Edited February 3, 2011 by webster63 Link to comment Share on other sites More sharing options...
Recommended Posts