Revagne Posted February 2, 2011 Share Posted February 2, 2011 For OOO 1.33 do i need to move the textures and mesh files and such into the folders that contain the original ones for the original game for them to work? i have obse and obmmi'm trying to run ooo 1.33midas magic for ooo (doesnt really matter i can not try it out for awhile as long as i can get these other 2 mods to work)oblivion xp i'm not sure how obse works eitheri have the right files in with the oblivion.exe and all that jazzi click on it to launch it, then a black rectangular window shows up, then i insert the disk, then it just opens up the premenu that looks like the square parchment with the options on the screen. doesnt seem to be any different from anything before. So i'll start the game up, fresh file, and then when the guards and king come in through the gate and open up the secret passage, the female guard is just a katana and a floating helmless head. Is that something completely unrelated to the situations described above? I'm considering deleting allllll of my modding files and re-downloading alllll of them just to make sure everything goes right. Ughhhhhthanks again forums Link to comment Share on other sites More sharing options...
Hickory Posted February 2, 2011 Share Posted February 2, 2011 The "guard", Captain Renauld, has no body because you have not installed OOO correctly. She has unique Blades armour in the OOO mod, and the game cannot find the meshes and textures. So yes, you need to copy any mod's meshes and textures folders into your \Oblivion\Data\ folder, and when prompted to overwrite, say yes. Link to comment Share on other sites More sharing options...
Revagne Posted February 2, 2011 Author Share Posted February 2, 2011 Thank You VERY MUCHisnt there that invalidator thing as well?What is that about? Link to comment Share on other sites More sharing options...
Hickory Posted February 2, 2011 Share Posted February 2, 2011 Thank You VERY MUCHisnt there that invalidator thing as well?What is that about? Archive Invalidation Invalidated forces Oblivion to read all textue resources, in a nut shell. You should use it, but please don't just throw it in -- read the instructions carefully. Link to comment Share on other sites More sharing options...
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