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Help : Attaching weapon to armor for an aesthetics looking


anb2004

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hai

 

i'm new with modding thing, and after reading tutorials for basic modding on this forum especially Malos Custom Clothes Tutorial by Kalten1979 that really helpfull, played with blender and nifskope for quite a while, can create custom outfit, just simple outfit tho, still learning to create smooth shape in blender.

 

back in 2009 i downloaded a mod by gaijune which is Wanderer Gear and Mufflers

 

http://tesall.grafstor.ru/files/wa/wanderer-gear-and-mufflers/1.jpg

 

that mod really insterested me cause you can wear a sheathed sword just for an aesthetics looking (non-working weapon), so i try to do something similar (began as experimental to me to get known blender tho), only different is, i'm using vanilla sniper rifle with procces base on malos custom clothes by Kalten1979), but somehow i cant get it work, after working it on blender, apply it in nifskope ( attach it to leather armor), but ingame i only see the armor without the weapon, hoping someone can help me, or perhaps can point me a tutorial that really discussing about this kind of rigging, because i'm really willing to learn how to do that..

 

thanks..

 

 

really sory for the terrible english...

Edited by ebony_ivory
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Import your outfit

Import your weapon, delete all the collision and whatnot, all you want is the object.

Parent your skeleton to the weapon.

Position the weapon where you want it to sit on your armor. Rig it via bone wight copy or your preferred method.

Export your skeleton and save as your new nif.

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Import your outfit

Import your weapon, delete all the collision and whatnot, all you want is the object.

Parent your skeleton to the weapon.

Position the weapon where you want it to sit on your armor. Rig it via bone wight copy or your preferred method.

Export your skeleton and save as your new nif.

 

thanks for the reply Quetzlsacatanango.

 

And yes, that is exactly the same thing that i do on the second attemp after failed on the first one (attaching the weapon to leather armor in nifskope not in blender)..and still having the same result, or does it have something to do with blender export setting and re-fixing the nif file in nifskope ?

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Are you sure you parented the skeleton? Select the skeleton and press g to grab it and move it around. Did the weapon move also? If not, delete the skeleton, select all meshes, and reimport the skeleton.nif, choose import skeleton only + parent selected. Then select the skeleton only and export again. You can't do it in nifskope, and shouldn't have to use nifskope for anything other than seeing if it worked and changing the shader for any exposed skin. If you're not sure of your export settings, I have a screenshot of what they should be in my fo3 images, in a meeting so can't get you a link right now.
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Are you sure you parented the skeleton? Select the skeleton and press g to grab it and move it around. Did the weapon move also? If not, delete the skeleton, select all meshes, and reimport the skeleton.nif, choose import skeleton only + parent selected. Then select the skeleton only and export again. You can't do it in nifskope, and shouldn't have to use nifskope for anything other than seeing if it worked and changing the shader for any exposed skin. If you're not sure of your export settings, I have a screenshot of what they should be in my fo3 images, in a meeting so can't get you a link right now.

 

i'll try it again Quetzlsacatanango, guess i missed a few step before i export the nif, i'll do the same thing as you describe. Found your export setting image on your member profile images, thank you for it, will be really helpfull. i'll try to post back with some ss...

 

thanks

Edited by ebony_ivory
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After you create the parent relationship, don't you also need to add an armature modifier to the weapon and set the object to the skeleton (by typing in the name in the OB field...such as Scene Root)?

 

I'm just an Oblivion modder but I think the basics are the same for Fallout. Fallout has extra stuff to worry about like the meat caps but here is a tutorial that describes the basic setup process in Blender for Oblivion armors/clothing:

 

Blender Import / Export Armor for Oblivion

 

LHammonds

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I have trouble understanding pretty much the same thing. It would be nice, if someone could make a (youtube) tutorial on how to attach objects to an armor in fallout 3 with blender

or even better yet how to attach objects from scratch to specific bones and make it work ingame. I know there is an armor tutorial out there, but it does not really go into the depth of it. Thanks a lot!

Edited by Nadimos
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After you create the parent relationship, don't you also need to add an armature modifier to the weapon and set the object to the skeleton (by typing in the name in the OB field...such as Scene Root)?

 

I'm just an Oblivion modder but I think the basics are the same for Fallout. Fallout has extra stuff to worry about like the meat caps but here is a tutorial that describes the basic setup process in Blender for Oblivion armors/clothing:

 

Blender Import / Export Armor for Oblivion

 

LHammonds

 

It will already have a name, most likely, I have never seen where it doesn't. You don't need to add anything else as you're just making it a piece of armor. Parenting the skeleton takes care of everything. If you find it blocks your view in first person you would want to make sure the name starts with 'upperbody', other than that, no need to change the names on anything unless you want to.

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Thanks. What do i have to do now for example, if i just want to have a nice hat and the corresponding bip to show up in my .nif file?

 

If i go with the fallout 3 armor tutorial it always goes about exporting the whole body(+skeleton), but i want only the object attached to the bip, so i tried to import/parent the skeleton onto the object/hat/whatever alone, but when i export this, the object is there, but so is the whole skeleton.

 

So how do i do this?

 

Export always with the whole body(+skeleton) and then delete everything except my object/hat/whatever plus the corresponding bip

later on in nifskope?

 

And how do i know what bip it is anyway?

 

And if i want to change the connection to a bip, how do i do that?

Edited by Nadimos
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@ Quetzlsacatanango

 

ah hell, forgot to play with the shader on nifskope for finalized the nif file, it finally showed in game, thanks for all the help Quetzlsacatanango.

 

i do have another problem, the weapon moves definitely with skeleton, but the weapon become completely flexible, looks like i was carrying a rubber weapon, ahh how i describe this, forgot to brought a screenshot. i tried to parented it to single bone but still had the same result, it is had something to do with the weapon mesh ?

 

@ LHammonds

 

thank you for the link LHammonds, will really helpfull for experimenting this fallout 3 import/export setting.

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