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FOSE Crash on Start [Help]


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I decided to mod my Fallout 3, and the moment I launch FOSE the game immediately crashes.

 

Load order follows

 

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
StreetLights.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
CALIBR.esm=1
Project Beauty.esm=1
FOOK2 - Main.ESM=1
FOOK2 - [DIK] DLC Improvement Kit.ESM=1
DCInteriors_ComboEdition.esm=1
Mart's Mutant Mod.esm=1
aHUD.esm=1
iHUD.esm=1
EVE.esm=1
CRAFT.esm=1
FO3 Wanderers Edition - Main File.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=0 (Unchecked)
Unofficial Fallout 3 Patch - Broken Steel.esp=1
Unofficial Fallout 3 Patch - Mothership Zeta.esp=1
Unofficial Fallout 3 Patch - Operation Anchorage.esp=1
Unofficial Fallout 3 Patch - Point Lookout.esp=1
Unofficial Fallout 3 Patch - The Pitt.esp=1
FOOK2 - Main.esp=1
Fellout-Full.esp=1
Flora Overhaul.esp=1
GNR Enhanced.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
FOOK2 - [DIK] DLC Improvement Kit.esp=1
WeaponModKits.esp=1
WeaponModKits - FWE Master Release.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - FWE Master Release.esp=1
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1
Classic Fallout Weapons BETA.esp=1
EVE - FWE Master Release.esp=1
EVE - FWE Master Release (Follower Enhanced).esp=1
EVE - FWE with WeaponModKits.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - ThePitt.esp=1
FOOK2 - DIK [Hotfix].esp=1
GaussCompleteBeta.esp=1
WeaponModKits - OperationAnchorage.esp=1
FOOK2 - Main [Hotfix].esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - Natural Selection.esp=1
Mart's Mutant Mod - Project Beauty.esp=1
FO3 Wanderers Edition - Project Beauty.esp=0 (Unchecked)
Mart's Mutant Mod - Tougher Traders.esp=1
Mart's Mutant Mod - Zones Respawn.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
dD - Enhanced Blood Main.esp=1
UPP - Pack 1.esp=1
UPP - Pack 2.esp=1
WeaponModKits - Zeta.esp=1
WeaponModKits - PointLookout.esp=1
Project Beauty- Broken Steel.esp=1
Project Beauty- Point Lookout.esp=1
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=0 (Unchecked)
FO3 Wanderers Edition - DLC Anchorage.esp=1
EVE Anchorage - FWE DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
Mart's Mutant Mod - FWE Master Release + DLCs.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=0 (Unchecked)
HelmPOV.esp=1
F3ProjectRealityMkI.esp=1
Mart's Mutant Mod - FOOK2.esp=1
Mart's Mutant Mod - FOOK2 - DIK.esp=1
CRAFT - Activation Perk.esp=1
Stealthboy Recon Armor - CRAFT.esp=0 (Unchecked)
Any help appreciated
Edited by OMEN9TACTICAL
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heres mine it works

 

 

 

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
Project Beauty.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
EVE.esm
aHUD.esm
CINEMATECH.esm
iHUD.esm
StreetLights.esm
ImaginatorFO3.esp
Enhanced Weather - Rain and Snow.esm
DarNifiedUIF3.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
Mart's Mutant Mod - Project Beauty.esp
Mart's Mutant Mod - FWE Master Release.esp
FO3 Wanderers Edition - Project Beauty.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
DYNAVISION - Dynamic Lens Effect.esp
Directors Chair - Fallout 3.esp
Blackened FWE + MMM + EVE + Project Beauty.esp
CheatTerminalUpdated.esp
1PipboyPDA.esp
MegatonHouseExpandedWithSorter.esp
Megaton Walkway 1.01.esp
rmSaveManager.esp
Enhanced Weather - Rain and Snow in Fallout.esp
Enhanced Weather - REBOOT.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-pipboylight.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
Flora Overhaul.esp
Adopt Bryan.esp
merged.esp
Realistic Interior Lighting.esp
Realistic Interior Lighting - OA.esp
Realistic Interior Lighting - BS.esp
Realistic Interior Lighting - PL.esp

Total active plugins: 64
Total plugins: 64

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I actually fixed it myself. After looking through all of the masters for everything. EVE and MMM were missing files. For EVE they were all missing the EVE.esp master, and for MMM they were missing the MMM - DLC <DLC name>.esp so I just disabled all of the ones that didn't have masters. Now it works fine. Thanks Kel

 

New order follows

 

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
CRAFT.esm=1
CALIBR.esm=1
Project Beauty.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
EVE.esm=1
aHUD.esm=1
iHUD.esm=1
StreetLights.esm=1
FOOK2 - Main.ESM=1
FOOK2 - [DIK] DLC Improvement Kit.ESM=1
DCInteriors_ComboEdition.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=0
Unofficial Fallout 3 Patch - Broken Steel.esp=1
Unofficial Fallout 3 Patch - Mothership Zeta.esp=1
Unofficial Fallout 3 Patch - Operation Anchorage.esp=1
Unofficial Fallout 3 Patch - Point Lookout.esp=1
Unofficial Fallout 3 Patch - The Pitt.esp=1
CRAFT - Activation Perk.esp=1
FOOK2 - Main.esp=1
FOOK2 - Main [Hotfix].esp=1
FOOK2 - [DIK] DLC Improvement Kit.esp=1
FOOK2 - DIK [Hotfix].esp=1
Project Beauty- Broken Steel.esp=1
Project Beauty- Point Lookout.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - More Gore.esp=1
FO3 Wanderers Edition - Project Beauty.esp=0
FO3 Wanderers Edition - Optional Restore Tracers.esp=0
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=0
WeaponModKits.esp=1
WeaponModKits - FWE Master Release.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
Mart's Mutant Mod - Project Beauty.esp=1
Mart's Mutant Mod - FWE Master Release.esp=1
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1
Mart's Mutant Mod - FWE Master Release + DLCs.esp=0
Mart's Mutant Mod - FOOK2.esp=1
Mart's Mutant Mod - FOOK2 - DIK.esp=0
Classic Fallout Weapons BETA.esp=1
EVE - FWE Master Release.esp=0
EVE - FWE Master Release (Follower Enhanced).esp=0
EVE Anchorage - FWE DLC Anchorage.esp=0
EVE - FWE with WeaponModKits.esp=0
GaussCompleteBeta.esp=1
UPP - Pack 1.esp=1
UPP - Pack 2.esp=1
HelmPOV.esp=1
GNR Enhanced.esp=1
F3ProjectRealityMkI.esp=1
Flora Overhaul.esp=1
Fellout-Full.esp=1
Stealthboy Recon Armor - CRAFT.esp=0
Edited by OMEN9TACTICAL
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im using paradoxes merged patch for mmm and the newer eve that only has the one esm

 

You did not understand the installation instructions for Paradox Ignition merge of MMM. You need to go back to the Paradox Ignition page and read the instructions again.

 

You did not understand the load order instructions for StreetLights. You need to go back to the mod page and read the instructions again.

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yes i did it says

 

  • Go to the original mod's page first and install it
  • Remove the esps/esms from your FO3 data folder that were installed from the original mod (not all merges includes optionals so read lower for what the merge replaces)
  • Install a merged mod from this page
  • Tick it in your mod manager

Replaces

  • Mart's Mutant Mod.esm
  • Mart's Mutant Mod.esp
  • Mart's Mutant Mod - DLC Anchorage.esp
  • Mart's Mutant Mod - DLC The Pitt.esp
  • Mart's Mutant Mod - DLC Broken Steel.esp
  • Mart's Mutant Mod - DLC Point Lookout.esp
  • Mart's Mutant Mod - DLC Zeta.esp
  • Mart's Mutant Mod - Master Menu Module.esp

and that's exactly what i did. I did move the streetlights back on to of broken steel

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@Kel1978

 

FO3 Wanderer's Edition has Mart's Mutants Mod-Natural Selection, Zones Respawn and Tougher Traders built into it, disable and delete them.

 

Disable and delete all the compatibility patches that are part of Blackened. This would be any patches that include EVE, Project Beauty, FO3 Wanderer's Edition, Mart's Mutant Mod and any combination thereof.

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