Noggog Posted February 3, 2011 Share Posted February 3, 2011 (edited) So, I first thought that ILevCreaLevelDifferenceMax 8 would spawn creatures on leveled lists +/- from my current level(If I'm level 14, it would spawn 6-22) But I soon realized to my dismay that it's actually just - from my current level(If I'm level 14, it would spawn 6-14) ---------------------- I've got my level 2 character who is raiding SI dungeons that contain only and all level 1 creatures. No fun, boring 2 shot kills left and right. I want epic flight scenes when I run into a level 15 shamble skeleton beast. Is there any way to easily make creatures above my level on a leveled list spawn? I know I can modify the leveled lists and drag harder creatures down and label them as level 1, but with FCOM/MMM/OOO/FRANS... ouch. That's a lot of work. FCOM does a somewhat okay job with this in normal Oblivion, but not for SI, that I know of. Edited February 3, 2011 by Leviathan1753 Link to comment Share on other sites More sharing options...
Hickory Posted February 3, 2011 Share Posted February 3, 2011 That global setting has more to do with the probability of which type of creature you will encounter from the different levelled creature lists, not directly what level any specific creature will be. For example, a level 1 skeleton will never appear if the difference in your level compared to that setting is above 1. Link to comment Share on other sites More sharing options...
Noggog Posted February 3, 2011 Author Share Posted February 3, 2011 (edited) Yeah, it limits the lowerbound of what can spawn on a leveled list.Sorry, I may have confused you with my shamble skeleton beast comment. If I have a single leveled list, say some undead one, and it contains something like this: Skeleton - level 1zombie - level 3 .... Freaky Shamble Skeleton Beast - 12 I was saying I want it to spawn a range of things both below AND above. At level one, I don't want it to just spawn a level 1 skeleton every time, I want it to spawn zombies too, even though they're level 3. Maybe because I have my difference setting set to 8, so at level 1 it will spawn things all the way to level 9 on the leveled list. I know FCOM went in and dragged down copies of tougher creatures and labelled them as level 1. I'm just looking for perhaps a better way. I'm just crossing my fingers and hoping/wishing theres some iLevCreaLevelDifference___ that let things spawn that were higher than you on the list. I'm starting to believe there isn't, which is sad. Everyone seems to be dragging and relabelling as level 1, 8(. Edited February 3, 2011 by Leviathan1753 Link to comment Share on other sites More sharing options...
Noggog Posted February 3, 2011 Author Share Posted February 3, 2011 Hmmm, I noticed OBSE had some functions for manipulating leveled lists. Perhaps I can look into writing a program that would evaluate leveled lists and change any entries that were within a set range of your level (both below and above) to be listed at your level. My custom mod tweaking queue is getting quite large.. 8o Link to comment Share on other sites More sharing options...
Recommended Posts