ross178 Posted June 20, 2015 Share Posted June 20, 2015 So it's crashing on startup, pretty sure I got the load order right(I used BOSS). I'm running windows 8. Someone help please! Load order: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmaHUD.esmCALIBR.esmCompanion Core.esmRobCo Certified v2.esmCRAFT.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Main File.espWeaponModKits.espWeaponModKits - FWE Master Release.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espRobCo Certified v2 Zeta Addon.espRobCo Certified v2 Version Updater.espMart's Mutant Mod.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Mothership Zeta.espWeaponModKits - BrokenSteel.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - Zeta.espWeaponModKits - PointLookout.espF3ProjectRealityMkI.espCompanion Core DLC Addon.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - FWE Master Release + DLCs.espBriannaCompanion.espJIP Companions Command & Control.espJIP CC&C - Brianna (The Family).esp Total active plugins: 46Total plugins: 53 Link to comment Share on other sites More sharing options...
M48A5 Posted June 21, 2015 Share Posted June 21, 2015 After you used BOSS, what happened? How did you load order get changed? Group your plugins together and in the same order as the base game. Place the compatibility patches after the last mod that is being patched. Did the game ever run without mods? Link to comment Share on other sites More sharing options...
ross178 Posted June 21, 2015 Author Share Posted June 21, 2015 Yeah, the game did run without the mods before. And when BOSS ran it opened a webpage saying which mods it recognised etc. And I re-ordered them to look like this but it still didn't work: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmaHUD.esmCRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmCompanion Core.esmRobCo Certified v2.esmFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espCompanion Core DLC Addon.espRobCo Certified v2 Version Updater.espRobCo Certified v2 Zeta Addon.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espBriannaCompanion.espF3ProjectRealityMkI.espJIP Companions Command & Control.espJIP CC&C - Brianna (The Family).espMart's Mutant Mod - FWE Master Release + DLCs.esp Total active plugins: 46Total plugins: 53 Link to comment Share on other sites More sharing options...
ross178 Posted June 21, 2015 Author Share Posted June 21, 2015 (edited) So, in attempting to fix it I did a complete reinstall, and it works fine once installed, and FOSE works fine aswel. But the moment I install my mods it would seem that both FOSE and Vanilla both stop responding on launch, even if I then disable all the mod plugins it still crashes on launch, maybe it's just any mod causes it to crash? Help please Edited June 21, 2015 by ross178 Link to comment Share on other sites More sharing options...
M48A5 Posted June 21, 2015 Share Posted June 21, 2015 If you have the Fallout 3 version from Steam and it is installed in "Program Files", you will have a problem with FOSE or any other mod that makes changes to the Fallout 3 .exe or any other .esm file. You would have to move your steam folder outside of "Program Files". There are instructions on Steam to do this. What are your equipment specifications? If the problem is mod related, start the base game and make a save. Install one mod and start the game. If it works, exit the game and add another mod. Continue doing this until the game crashes again. The last mod you added caused the crash. Uninstall the mod and continue adding mods until you finish or the crash happens again. Link to comment Share on other sites More sharing options...
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