Alansa Posted February 3, 2011 Share Posted February 3, 2011 Hi I'm totally new to this and I've downloaded the mods recommended by http://www.pcgamer.com/2010/10/13/10-essential-fallout-3-mods/ however I have no clue which load order they should be in Here they are... [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[ ] Zeta.esm[ ] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[ ] EVE.esm[X] FOOK2 - Main.esm[ ] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[ ] FO3 Wanderers Edition - Main File.esm[ ] Project Beauty- Broken Steel.esp[ ] Project Beauty- Point Lookout.esp[ ] FOOK2 - Main.esp[ ] FOOK2 - [EVE] Energy Visuals Enhanced.esp[ ] FOOK2 - [DIK] DLC Improvement Kit.esp[ ] FOOK2 - Mothership Zeta.esp[ ] MyFOOK2 - No Rape Victims.esp[ ] MyFOOK2 - Black & White Tranquility Lane.esp[X] FO3 Wanderers Edition - Main File.esp[ ] FO3 Wanderers Edition - DLC Anchorage.esp[ ] FO3 Wanderers Edition - DLC The Pitt.esp[ ] FO3 Wanderers Edition - DLC Broken Steel.esp[ ] FO3 Wanderers Edition - DLC Point Lookout.esp[ ] FO3 Wanderers Edition - DLC Mothership Zeta.esp[ ] FO3 Wanderers Edition - Alternate Travel.esp[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[ ] Mart's Mutant Mod - Project Beauty.esp[ ] Fellout-pipboylight.esp[ ] Fellout-Full.esp[ ] Fellout-Anchorage.esp[ ] Fellout-BrokenSteel.esp[ ] Fellout-PointLookout.esp[ ] Fellout-Zeta.esp[ ] FOOK+FWE+PB+MMM.esp[ ] EWE DLC Addon.esp[ ] EWE Supermutant Energy Weapons.esp[ ] EWE Stormfront Studios Load Order Fix.esp[ ] EWE Energy Weapons Enhanced.esm[ ] EWE Load Order Fix.esp Any help would greatly appreciated, thanks Link to comment Share on other sites More sharing options...
WastelandAssassin Posted February 3, 2011 Share Posted February 3, 2011 well, i'm not sure how well this will work as far as i know, FWE doesn't work too well with FOOK2, and i don't know of an existing patch (though i don't know if they conflict, or just don't work well)i've seen people use both together, so i guess you can, but expect at least some minor problems also, i'm not sure if Fellout and EWE work together (but this is just something for you to check out and make sure that they do or don't) two more suggestionsthe first is to go to the FOIP page (there should be a link on the FWE page) and get the patches for the mods that you use, as this is essential (not sure if you did this)and also read the FWE load order suggestion, as it should easily tell you if anything needs any changes also, you should get FO3Edit, make a merged patch after you decide on your load order, and maybe even a Master Update hope this helps Link to comment Share on other sites More sharing options...
Fonger Posted February 4, 2011 Share Posted February 4, 2011 when you are lost in a load order run it through BOSS (easily found on any nexus) then read its report slowly and correct any issues it notes Link to comment Share on other sites More sharing options...
hurrdurrmurrgurr Posted February 6, 2011 Share Posted February 6, 2011 Run either Fook or FWE never both, your weather and companion mods should always be last, there's no reason to ever not run the official dlc and even if you just don't like it you'll find most mods need it, craft should be on since so many mods need that and then run BOSS. The system is meant to work where one mod overwrites the previous if they're competing but the system is flawed so you should always put your random mods before any major overhauls like Fook but after any mods which just alter the appearance of the game like project beauty or darnified ui. It won't help you run fook but I recommend the foip page on the nexus it gives a general overview of how mods and patches fit together but most of all always read the readme and the description page for files. Link to comment Share on other sites More sharing options...
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