Davehoekst Posted February 3, 2011 Author Share Posted February 3, 2011 Oh, right. I really don't know what to suggest, then, as I am not familiar with that mod, or what it does. I'm still trying to find out why reordering the mods caused it to stop working. It virtually convinces me that it is mod order that is causing the problems. Link to comment Share on other sites More sharing options...
Hickory Posted February 3, 2011 Share Posted February 3, 2011 Oh, right. I really don't know what to suggest, then, as I am not familiar with that mod, or what it does. I'm still trying to find out why reordering the mods caused it to stop working. It virtually convinces me that it is mod order that is causing the problems. I really don't see how that can be, considering that it is way down the load order list. Remember, the lower down the list it is, the higher priority it has as far as conflicts are concerned. Not only that, but the BOSS team are really smart in what they do. Link to comment Share on other sites More sharing options...
Davehoekst Posted February 4, 2011 Author Share Posted February 4, 2011 (edited) Oh, right. I really don't know what to suggest, then, as I am not familiar with that mod, or what it does. I'm still trying to find out why reordering the mods caused it to stop working. It virtually convinces me that it is mod order that is causing the problems. I really don't see how that can be, considering that it is way down the load order list. Remember, the lower down the list it is, the higher priority it has as far as conflicts are concerned. Not only that, but the BOSS team are really smart in what they do.I've done some experiments with mods relating to the Scripted Argonian Feet Mod and starting the game from the desktop, Wrye Bash, and OBMM. There appears to be one factor that influences whether or not this mod will activate: Whether or not I start the game from OBMM, not Wrye Bash. If I start the game from OBMM, the mod works. If I start the game from Wrye Bash, the mod doesn't work at all. I still can't get it to work perfectly, seeing as how I cannot wear anything on my feet, as is claimed. I'm going to download another version of the arrays and see if I can then. Just thought I'd update the situation. Current Mod Order: Active Mod Files: 00 Oblivion.esm 01 Cobl Main.esm [Version 1.72] 02 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] 03 Kvatch Rebuilt.esm 04 Better Cities Resources.esm 05 DLCShiveringIsles.esp 06 Better Cities .esp ++ Advanced_Water_Modification-2734.esp 07 MIS.esp 08 MIS Low Wind.esp 09 MIS New Sounds Optional Part.esp 0A IlluminationWithin.esp 0B IlluminationWithout.esp 0C IWR-Lights.esp 0D IWR-Windows.esp 0E IWR-Shutters.esp 0F AliveWaters.esp 10 AliveWaters - Koi Addon.esp 11 AliveWaters - Slaughterfish Addon.esp 12 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp 13 DLCOrrery.esp 14 DLCVileLair.esp 15 DLCMehrunesRazor.esp ++ MaleBodyReplacerV4.esp 16 Slof's Boners! v5.esp 17 Slof's Persian Outfit For Males.esp 18 DLCThievesDen.esp 19 Cobl Glue.esp [Version 1.72] 1A Cobl Si.esp [Version 1.63] ++ Cobl Tweaks.esp [Version 1.44] 1B Oscuro's_Oblivion_Overhaul.esp [Version 1.33] 1C OOO-Map_Markers_Stock.esp [Version 1.33] 1D OOO-No_Guild_Ownership.esp [Version 1.33] 1E OOO 1.32-Cobl.esp [Version 1.72] 1F Better Dark Brotherhood Sanctuary.esp 20 BrotherhoodRenewed.esp [Version 1.0.3] 21 Kvatch Rebuilt.esp ++ Kvatch Rebuilt - OOO Compatibility.esp 22 GlenvarCastle.esp 23 LetThePeopleDrink.esp [Version 2.5] 24 Servant of the Dawn.esp 25 VaultsofCyrodiilBC.esp 26 za_bankmod.esp 27 DLCBattlehornCastle.esp 28 DLCFrostcrag.esp 29 Knights.esp 2A MannimarcoComplete.esp 2B MannimarcoRevisited.esp 2C MannimarcoRevisitedOOO.esp [Version 0.1] 2D ElsweyrAnequina.esp 2E Reaper's Esmeralda's Desert Manor.esp ++ ElsweyrAnequinaNoSpiders.esp 2F xuldarkforest.esp [Version 1.0.5] 30 xulStendarrValley.esp [Version 1.2.2] 31 xulTheHeath.esp 32 XulEntiusGorge.esp 33 xulFallenleafEverglade.esp [Version 1.3.1] 34 Anequina-Fallenleaf-Patch.esp 35 xulColovianHighlands_EV.esp [Version 1.2.1] 36 xulChorrolHinterland.esp [Version 1.2.2] 37 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 38 xulBravilBarrowfields.esp [Version 1.3.2] 39 xulLushWoodlands.esp [Version 1.3] 3A xulAncientYews.esp [Version 1.4.2] 3B xulAncientRedwoods.esp [Version 1.6] 3C xulCloudtopMountains.esp [Version 1.0.3] 3D xulArriusCreek.esp [Version 1.1.3] 3E xulPatch_AY_AC.esp [Version 1.1] 3F xulRollingHills_EV.esp [Version 1.3.2] 40 xulPantherRiver.esp 41 xulRiverEthe.esp [Version 1.0.2] 42 xulBrenaRiverRavine.esp [Version 1.0.2] 43 xulImperialIsle.esp [Version 1.6.5] 44 xulBlackwoodForest.esp 45 xulCheydinhalFalls.esp [Version 1.0.1] 46 xulAspenWood.esp [Version 1.0.1] 47 xulSkingradOutskirts.esp 48 xulSnowdale.esp [Version 1.0] 49 Moriarcis.esp 4A Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 4B Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 4C Cobl Races.esp [Version 1.52] ++ cidnothump.esp ++ Cobl Races - Balanced.esp [Version 1.52] 4D Better Cities - Full City Defences.esp 4E Better Cities Full.esp 4F Better Cities - VWD of the IC.esp 50 Better Cities Full FPS Patch.esp 51 BCBravilFULL-Barrowfields patch.esp 52 Better Cities - Unique Landscape Barrowfields.esp 53 BCChorrol-ChorrolHinterland fix.esp 54 Better Cities - Unique Landscape Chorrol Hinterland.esp 55 BCCheydinhalFULL-CheydinhalFalls patch.esp 56 Better Cities - Unique Landscape Cheydinhal Falls.esp 57 Better Cities - Unique Landscape Skingrad Outskirts.esp 58 Dark Brotherhood - Sanctuary Resurrected.esp 59 Castel_Monte_eng.esp 5A Garden Maze.esp 5B Death`s Serpent Tower.esp 5C SaintsSeducersEdit.esp 5D Better Imperial City.esp 5E Better Imperial City FPS Patch.esp ++ Slof's Oblivion Better Beasts.esp 5F ScriptedArgonianFeet.esp ++ Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.esp 60 Bashed Patch, 0.esp Edited February 4, 2011 by Davehoekst Link to comment Share on other sites More sharing options...
Hickory Posted February 4, 2011 Share Posted February 4, 2011 I've done some experiments with mods relating to the Scripted Argonian Feet Mod and starting the game from the desktop, Wrye Bash, and OBMM. There appears to be one factor that influences whether or not this mod will activate: Whether or not I start the game from OBMM, not Wrye Bash. If I start the game from OBMM, the mod works. If I start the game from Wrye Bash, the mod doesn't work at all. I still can't get it to work perfectly, seeing as how I cannot wear anything on my feet, as is claimed. I'm going to download another version of the arrays and see if I can then. Just thought I'd update the situation. Current Mod Order: So what you are saying is that:If you start the game from the desktop AF does not initialise.If you start the game from Wrye Bash AF does not initialiseIf you start the game from OBMM the game initialises, but doesn't work correctly. Is this right? And if so, do you have OBMM open when running from the other two sources? Link to comment Share on other sites More sharing options...
Davehoekst Posted February 4, 2011 Author Share Posted February 4, 2011 (edited) So what you are saying is that:If you start the game from the desktop AF does not initialise.If you start the game from Wrye Bash AF does not initialiseIf you start the game from OBMM the game initialises, but doesn't work correctly. Is this right? And if so, do you have OBMM open when running from the other two sources? You are right. I always have Wrye Bash open, albeit minimised. I only open OBMM when I choose to run the game from that platform. After more experimentation, I determined that, based on my particular setup, Slof's Argonian Mod is NOT needed and I also solved my clothing issue. I had forgotten to download a clothing patch for "Argonian Beautification." I am now 90% sure that the issues I was having with the mod not initialising are entirely based on whether or not I started the game in OBSE. Edited February 4, 2011 by Davehoekst Link to comment Share on other sites More sharing options...
Hickory Posted February 4, 2011 Share Posted February 4, 2011 Ok, I downloaded this mod to see what the requirements are, and what is going on. You HAVE to start the game from OBSE loader, and you HAVE to have the OBSE plugin 'Pluggy' installed. I started a new game (Robert's Male and Female versions installed) and it initialises and acts as you would expect: http://img695.imageshack.us/img695/3144/safh.jpg This is the contents of my installation: \ScriptedArgonianFeet.esp\meshes\characters\argonian\femalefeet_ABfeet.nif\meshes\characters\argonian\femalefeet_ABffc.nif\meshes\characters\argonian\femalelegs_ABfeet.nif\meshes\characters\argonian\malefeet_ABfeet.nif\meshes\characters\argonian\malefeet_ABffc.nif\meshes\characters\argonian\malelegs_ABfeet.nif Plus:\OBSE\Plugins\Pluggy Docs\(4 html docs)\OBSE\Plugins\OBSE_Elys_Pluggy.dll\OBSE\Plugins\Pluggy_1_1.dlx\OBSE\Plugins\Pluggy_1_2.dlx\OBSE\Plugins\Pluggy_1_2_416.dlx Link to comment Share on other sites More sharing options...
Davehoekst Posted February 4, 2011 Author Share Posted February 4, 2011 I had a feeling I missed a thing or two. -.- Thanks for the help and patience! Link to comment Share on other sites More sharing options...
Hickory Posted February 4, 2011 Share Posted February 4, 2011 Glad it's sorted. Link to comment Share on other sites More sharing options...
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