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On tree LOD bugs - fixing passages by myself


Ro84

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Hello, and sorry if I come here talking about the widely-debated tree LOD bug (not the "floating tree-wall" one).

 

As we know, for some reasons some tree LODs will not disappear when approaching them, overlapping the tree texture. When I edited trees, I found that causes can be oversized trees and also removed trees, and this is written almost everywhere. But I didn't find any step-by-step solution that not involve some exotic (for me) passages. So, this is my solution for this bug.

 

For the first one, the only solution that I got is to load the cell, remove the bugged tree and re-creating the LODs. Then close CK e open TES5Edit for patching. Then, re-open CK and load again the same cell, adding at least one more tree, then re-creating LODs, then closing CK and finally fixing again with TES5Edit. Tedious, but for me it seems to work nice. If I load the game before the second CK edit, I got the tree LOD bug.

 

For the second case, the process is similar, I need to re-load the cell, make new tree edit, then close and TES5Edit fix.

 

Sorry if this has been already explained somewhere else, but I wasn't able to find it.

Edited by Ro84
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