Ro84 Posted June 22, 2015 Share Posted June 22, 2015 (edited) Hello, and sorry if I come here talking about the widely-debated tree LOD bug (not the "floating tree-wall" one). As we know, for some reasons some tree LODs will not disappear when approaching them, overlapping the tree texture. When I edited trees, I found that causes can be oversized trees and also removed trees, and this is written almost everywhere. But I didn't find any step-by-step solution that not involve some exotic (for me) passages. So, this is my solution for this bug. For the first one, the only solution that I got is to load the cell, remove the bugged tree and re-creating the LODs. Then close CK e open TES5Edit for patching. Then, re-open CK and load again the same cell, adding at least one more tree, then re-creating LODs, then closing CK and finally fixing again with TES5Edit. Tedious, but for me it seems to work nice. If I load the game before the second CK edit, I got the tree LOD bug. For the second case, the process is similar, I need to re-load the cell, make new tree edit, then close and TES5Edit fix. Sorry if this has been already explained somewhere else, but I wasn't able to find it. Edited June 22, 2015 by Ro84 Link to comment Share on other sites More sharing options...
zilav Posted June 23, 2015 Share Posted June 23, 2015 Just use TES5LODGen. Link to comment Share on other sites More sharing options...
MotoSxorpio Posted June 23, 2015 Share Posted June 23, 2015 Use/load a save from an interior space to "test" LOD/tree edits. Link to comment Share on other sites More sharing options...
Recommended Posts