Sersay Posted February 4, 2011 Share Posted February 4, 2011 I KNOW I saw this option in the CS somewhere. More than once. But for the life of me I cant remember where that option was, or if it was a a method. Its driveing me nuts, and so after failed searches for this im asking. Where is the option/how is it done for items in the CS? :wallbash: I tried looking at other mods that have items that do this, but couldint see anything about the items that indicated the auto add on them. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted February 4, 2011 Share Posted February 4, 2011 there isn't an option like this on the items themselves (as far as i know) i know of only one way to do this, and this is through a quest (the quest is rather simple to make, but still it's more than just checking an option in the GECK) Link to comment Share on other sites More sharing options...
Noggog Posted February 4, 2011 Share Posted February 4, 2011 You can also add the item to Bendu Olo (00000007) which is actually your character before you name him when you make a new game. This will only add the item to your character when you make a new game, though. It won't be dynamic and add it no matter what. Just an option! 8) Link to comment Share on other sites More sharing options...
ub3rman123 Posted February 4, 2011 Share Posted February 4, 2011 Attach this script to a new quest: short Additemonce begin gamemode if Additemonce == 0 player.additem ITEM set additemonce to 1 stopquest (Questname) endif end I'm not sure about how well StopQuest will work, but it's an idea I just got to assuage the problems with a constant gamemode. Link to comment Share on other sites More sharing options...
Death01 Posted February 4, 2011 Share Posted February 4, 2011 I think ub3rman's got it right. Make his quest script (make sure it's set to the quest script type), save it, and then make a new quest. Go the the new quest's Quest Data tab and Check "start game enabled", and select your script in the script box. You may have to click on the Quest Stages tab and check "complete quest", not sure on that part, and it may not even matter. Link to comment Share on other sites More sharing options...
ub3rman123 Posted February 4, 2011 Share Posted February 4, 2011 Yeah, replacing the completequest with a SetStage would probably be better. Link to comment Share on other sites More sharing options...
Sersay Posted February 4, 2011 Author Share Posted February 4, 2011 Hmm, alright. I'll have a tackle with this once im not so preoccupied all of the sudden by cleaning. I'v never really touched anything to do with quests or scripts before. Link to comment Share on other sites More sharing options...
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