Jump to content

Creating Compatibility Patches?


JoshQuake

Recommended Posts

It's been 5 years since I've last used the GECK and I can't for the life of me remember how to create a compatibility patch for my mod (MHATO) that will move the terminal from Personal Terminal.

 

I figured I just had to activate my mod and PT without setting an active mod then move the object and save as a new esp, but it's not working.

-_-

Link to comment
Share on other sites

Exactly what is not working? If the problem is that you can't load both esp's in GECK, you need to set:

 

bAllowMultipleMasterLoads=1 in the GECKCustom.ini in Documents/My Games/Fallout 3

 

But hard to help with no details.

Link to comment
Share on other sites

Exactly what is not working? If the problem is that you can't load both esp's in GECK, you need to set:

 

bAllowMultipleMasterLoads=1 in the GECKCustom.ini in Documents/My Games/Fallout 3

 

But hard to help with no details.

When I load fallout with both mods and the esp that's supposed to move an object from Personal Terminal, the object hasn't moved at all. I need to make it a patch for public use, so I can't just make the change in PT directly.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...