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What are Your Ideas For Possible Vault Experiments?


simplywayne90

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http://img195.imageshack.us/img195/8917/vaulttecquickmake.png

 

"Of the 122 Vaults, only 17 were control, meaning that only 17 were made to public expectations, all others were designed to include a social experiment, sometimes with a select few of the inhabitants observing the occupants"

-- "The Vaults were never really intended to save anyone."

 

While discussing a mod idea, Some of us suggested our ideas for Vault experiments and made various plots, and I was wondering what other people may come up with as well.

 

If you were one of the Vault-Tec vault makers, and you design one of the horrible vault experiments, what would it be?

 

What would you test?

How would you make them suffer?

Why test it?

 

Then as a player how do you think it'd eventually fail and become derilict like the others we've seen in-game?

 

On The Vault, there a list of all the canon vaults or developer vault ideas under "List of Known Vaults".

 

Some examples of the experiments were:

 

Vault 27 -- This Vault would be overcrowded deliberately. 2000 people enter, double the total sustainable amount.

 

Vault 29 -- No one in this Vault was over the age of 15 when they entered. Parents were redirected to other Vaults on purpose. Harold is believed to have come from this Vault

 

Vault 36 -- The food extruders were designed to produce only a thin, watery gruel.

 

Vault 42 -- No light bulbs of more than 40 watts were provided. (So it was very dark all the time.)

 

Vault 77 -- One Man, and A crate of puppets.

 

The stories of Vaults 43, 69, and......77.

http://www.youtube.com/watch?v=Al4w5Bmn6Pg

 

 

-----------------Edit-----------------

 

With the fun of Vault 77 I forgot to include the fan made story of Vault 10 which was sponsered by Nuka-Cola.

 

The movie is well made and has a good humor, otherwise I'd not mention or include it.

 

 

While it is rather long, it is reviewed by many as well made and good in terms of canon and lore, I'd suggest watching it in full-screen when you have the time.

Edited by simplywayne90
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This is a fun question.

 

How about a vault full of androids with emotion chip A.I.? Of course they have all gone insane and the place is trashed. Could be some fun quests with the survivors or audio logs.

 

Or speaking of insane. The courier enters a mental health vault where drugs were being tested. Everything looks normal until it is revealed that the Doctors are actually the patients and they took charge. The doctors are being experimented on and tortured. Now the courier has some interesting choices to make. Does it serve the doctors right? Should they be rescued?

 

I really like the second idea,

 

The Vault's expermint was to see if those with mental disorders could survive if forced with no alternative then to care for themselves, as well as see if those too unstable for pre-war society could adapt better to a post-war enviroment.

 

A Vault-Tec experiment where the only people allowed to enter were those found to be mentally ill. Ranging from those with simple diseases like delusions and advanced phobias like OCD, to those of more violent mental states like paranoid schizo's and split personalities of violent natures.

The people would enter before the bombs dropped, and the Vault would've acted as a sanitarium until the bombs were dropped and the door automatically sealed. Trapping the limited sane staff with the horde of the mentally diseased.

Eventually those with sanity are weeded out, either by the violence of patients, or simple aging. Then the sanist of the insane are conditioned by the vault's computer system to then take over as the new doctors, the cycle repeats for 2 generations.

 

But as we all know, "The Vaults were never really intended to save anyone"

Edited by simplywayne90
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I already posted my suggestion for Vault 25 in the Mod Request thread, a Vault that tested to see how the model American family endured in the face of constant subtle socialist propaganda (to which my answer would have been "Far better than most of those poor saps."), but, hmm, what else?

 

How about a Vault where half the population was secretly given the ability to spy on the other half at all times through secret cameras?

 

Or a Vault that was actually two completely separate Vaults, divided by gender and forbidden to meet, where reproduction was handled purely by artificial insemination? To maximize the results of the experiment, the initial Vault population consisted entirely of middle-aged married couples.

 

Or a Vault where there were at least a hundred painful but non-lethal traps concealed in every room (400 in the Overseers office alone) and every Vault resident was blind?

 

Maybe a Vault where once every generation, one random person out of it's assigned 1000 was given a Vault suit with it's colored reversed (yellow with a blue hem).

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To be honest you wouldn't really need to make specific social experiments. The human race has one massive flaw: Greed.

 

Some other vaults from FO3 did these things:

 

Vault 101: The experiment was to test the role of the Overseer and observe its effects

 

Vault 87: Horrible experimentation with the FEV (Forced Evolutionary Virus) conducted on its inhabitants.

 

Vault 106: Psychoactive drugs released into the air filtration systems, driving the inhabitants insane.

 

Vault 92: The cover was to "preserve musical talent". In reality, White Noise was used to hopefully turn the residents into stronger hypnotized super soldiers. The noise drove people insane, and turned them crazy as they ripped residents apart.

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Vault 10 - nothing is screwed in tightly but tools are left everywhere.

Vault 14 - The water purifier leads directly to the vault walkways submerging the vault waist deep in water at all times.

Vault 16 - Every two hours a power surge fries any small unprotected electronics that are left on.

Vault 18 - The food extruders are all at the end of a fitness course.

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Hmm I love this topic, it's fun to think up these scenarios.

 

I went back and added on to peoples ideas and thought I'd let you see them

 

 

The water purifier leads directly to the vault walkways submerging the vault waist deep in water at all times, perhaps pre-war scientists assume the occurance of shallow seas with the new climate of the planet?

 

Every 12-15 hours various non-essential vault systems are turned off for hours, such systems could include plumbing, food dispensers, lights, etc. forcing dwellers to become highly adaptive to a rapid change enviroment setting

 

The food extruders are all at the end of a fitness course, thus dwellers are forced to become physically optimized over time.

 

A Vault where half of the population is secretly given the ability to spy on the other half at all times through secret cameras and montiors installed in thier pip-boys, this could be as a study of social interactions and honesty as well as temptation of those doing the spying.

 

How about a Vault based on Russian style Communism, any dissenters are disposed of and conformity is rewarded with food tickets and protection from the Monster in the Lower Levels (Deliberately placed Deathclaws since they are sometimes rumored to be pre-war bio-weapon experiments and not a product of the wastes)

 

-every month or so a New Technician is chosen to replace the old one

-The vault security act like secret police

-Food is only given out once a week

-2 families to every room

- one child policy

- the security force is equipped with power armour.

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Ideas for different vaults:

 

-Each vault dweller is fitted with a numbered explosive collar. At any time any other dweller can select a number on their pipboy and kill any other dweller. :devil:

 

-The vault is filled with the usual 1000 people but the food dispensers only ever produce enough to feed 10% of the remaining population.

 

-While sleeping, each dweller is given subliminal messages that enforce a keyword, phrase or thing which will cause them an extreme emotional/physical reaction. No one knows these words or things but it won't take long to find out.

 

-Every dweller was once a criminal of some terrible nature, murderers, rapists etc. But all are brainwashed to no longer remember who they were or what they did in life.

Edited by Fatalmasterpiece
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A vault where there is a room with the materials and instructions to make an assault rifle. To see what the dwellers decide to do. Or, a vault where exactly 200 years after closure, the land above is moved (somehow) revealing an impenetrable glass roof , showing the outside world.
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