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What Would Be Your Vault's Experiment?


simplywayne90

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I would experiment with subliminal contact and messaging.

 

Not to give orders like one of the vaults in F3, but instead to see how it would turn out.

Put two people in a sealed room, with no windows, and only a light and a vent. The Speaker, as I would call him, would read verses from various songs, scriptures, books, etc. to them, and I would watch the outcome.

I just told you What and How I would test, but I didn't mention why: Because I havern't put that much into this yet

 

A Vault filled with talented people and medical pratctioners, and a large amount of mentally handicapped people as well. As a test on the care-taking of people how could've been damaged during the space travel thing you linked in your Enclave thread which I never knew they made the bad vaults and did it for space travel awesome.

 

Leave a human woman in a vault with nothing but chocolate cake, a murderous and sarcastic A.I., and a quantum portalling device.

 

oh wait....

 

This idea is a lie.....

This idea is a lie.......

This idea is a lie.........

This idea is a lie..........

This idea is a lie............

:rolleyes:

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Let's say there's a Vault. One big Vault that's basically two Vaults rammed head-first into each other. Vault 58A and Vault 58B. Dwellers would enter through an opening in the top, which would be promptly sealed to make it look like the Vaults we're all used to. Both Vaults contain a full population of 1000, but each sub-Vault's population would have to look somewhat uniform. Like Vault A's population would all be blonde haired and blue eyed, Vault B would be all redheads with green eyes, anything else than what's defined as "the norm" would have to be promptly killed, lest the entire Vault be killed.

 

After a few generations the idea is established that there's only one way out, and that's through the big metal door in the front room since to both sides it seems that there's only one Vault. This goes on for a while until bam, cue the door opening. The real 'only way out' is revealed: both Overseers have the keycard to a door at the back of the other sub-Vault. The only way to get the doors open is to have both keycards inserted at the exact same instant. Either they can get over minor differences and co-operate, or try to take the other's card by force.

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actually, that last suggestion, the dual-vault one, has some serious possibilities.....

imagine if you will, the Courier (or other player character) finds a surface accessway, perhaps a ventilation shaft, or a collapsed near-surface utility access way or somesuch, enters, and is promptly unable to get out again, so for example, the ventilation shaft is vertical and in order to get in, you drop down various pipes crossing through it (like a similar part in Project Purity in Fallout 3).

so the route is one-way.

at which point the player is compelled to either live in the vault, or get the inhabitants to solve their differences enough to let the player out. either by persuading the two overseers to use the keycards, killing one of them (or pickpocketing) and taking the keycard then allying with the other to get the door open, or getting both keycards, giving one to a friend (be they companion or otherwise) and getting the door open that way.

 

I like the idea that once you explain your predicament to the inhabitants, they don't think it's possible you'll ever get out again, and promptly welcome you into the fold. inviting you to become a permanent member of the vault...kinda an anti-incentive to leave. doing stuff like assigning you living quarters, providing you with a vault jumpsuit, approaching you with vault-chores and trying to get to know you better. also discouraging you from wearing anything other than the vault-suit. or carrying weapons and gear openly :P

 

alternately, they view you with suspicion, and whichever vault's inhabitants resemble you most will welcome you while the other finds you're appearance offensive :P

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  • 3 months later...
how about a vault that has people with the multi personalty disorder(cant think of the name). then have about 300 that are normal that are being tested on like v87. just a ten second idea.
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If you were one of the Vault-Tec vault makers, and you design one of the horrible vault experiments, what would it be?

I suppose my test would be whether or not, given the right set of circumstances, a classless and "stateless" society could be at all maintained, or whether what we generalize as "human nature" would eventually overwhelm an egalitarian enterprise and replace it with something involving a concrete power structure centered around a solid hierarchy of individuals.

 

What would you test?

A mixture of vault dwellers from a variety of backgrounds are guided to their vault, Vault 78. Once they are inside, Vault-Tec technicians seal them inside... without an assigned Overseer or any other person of authority. Remember, these are mid-twentieth century personality types locked up in there, whose veneer of civilization was arguably thicker than those of today's run-of-the-mill human being.

 

How would you make them suffer?

To further highlight their dilemma, these people would live in a fairly luxurious vault, although almost everything including food supplies, entertainment, bathing facilities, and even sleeping quarters would require the residents of the vault to assign a controller to them; someone who would be responsible for accessing those important features of the vault with their fingerprints or voice. Only the elected controller could pass their duties on to someone else. This could lead to all kinds of outrageous scenarios involving the formation of factions, cliques, power struggles, and even the subjugation and forced cooperation of the controllers through violence... or maybe everything will be fine.

 

Why test it?

"Why shouldn't truth be stranger than fiction? Fiction, after all, has to make sense." - Mark Twain

 

With that in mind, those responsible for this vault's design would be particularly interested in the viability of a utopian anarchy; one which forces members to "elect" people from within their own group to act as providers, which in of itself is both a massive contradiction and also completely pointless. It would be interesting to watch though, particularly in the beginning.

 

Then as a player how do you think it'd eventually fail and become derelict like the others we've seen in-game?

Whether the vault becomes a ruthless dictatorship, remains a utopia, or ends up as a graveyard before the door even opens, the vault would eventually be empty. If those who emerge are warlike, they'll want to branch out like the Khans. If they're peaceful, at the most they'll use the vault as a home base, because curiosity will get the better of them (this would, after all, probably be a possessive group of individuals). If they're all dead, then a player would probably come across quite a few gruesome surprises while exploring Vault 78, because the battle preceeding the extinction of the residents would have to be an especially bloody one.

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  • 10 months later...

ok, from my fiction.

 

Vault Pi the Irrational Number Vault. though technically NOT built between Vaults 3 and 4, it was a housing area by the Enclave for the Insane and very creative people. The two populations more or less mixed, resulting in everyone in vault Pi being a little bit crazy and very cleaver or brilliant. occasionally some residents become too dangerous for the safety of the vault, and they are forced out. special pip boys report their every movement back too the enclave. There are persistant legends of a Mad Overseer, who was once forced out of vault Pi, but who continued to travel with a small army of perversly programmed Adult Function Mr. Handy/Mr Gutsy's

 

Vault Dispair: actually a maximum security prison used by the enclave for recruitment, creating a system that rewards killing you fellow bault members. The Enclave frequently visits the Warden/overseer's office , and recruiting the most dangerous, and craftist

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Well...I all ready made a vault in my head for my characters background history..guess I could share it. It's not really "lore friendly" but oh well.

 

Vault 5 was a top secret Vault. Only a few higher ups in Vault-Tec even knew about it. Located somewhere in the DC wastelands, this vault was filled with Nazi's and of course a few aryan's to be safe. The misson of the vault was to train children into brain washed soldiers, willing to die for Nazi ideals. My character happened to come from a jewish family who snuck into the vault. He grows up learning all about the "master race", while his father and mother teach him to be kind and not listen to his teachers.

 

Long story short, his parents get killed and he gets chased out of the vault by his childhood bully who swares he will kill my character.

 

As for the downfall of the vault, once my character and his family are revealed to have jewish ancestors, the whole vault gets paranoid. Everyone ends up killing eachother thinking they are jewish too.

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  • 2 months later...

1) Vault 60: The 'coloured light' Vault

 

If you were one of the Vault-Tec vault makers, and you design one of the horrible vault experiments, what would it be?

 

The possibility of Nuclear war throwing vast amounts of radiation/dust/ash into the atmosphere and triggering a shift in the colour of visable light, has caused Vault-tech to create an experimental vault test how humanity would adapt to this very possibility. This would also cover the possibility of 'different light' on other worlds.

 

What would you test?

 

What would happen to 'humans' after an extended period (at least 200 years) of exposure to only light of one specific colour. Would the 'mutate' over several generation to the point that the 'coloured' light is to them that 'white light' is to normal people? Would the even be able to recognize a full spectrum of colour any more? Would the 'adapted' populace even be able to exist if 'normal' lighting returned? What secondary effects would the dominance of one colour have on a social and individual level?

 

How would you make them suffer?

 

When the residents are first interred, all the lights are actually normal, but rigged to fail, not all at once, but relatively quickly (say over a year at most). Replacing them is easy enough, except for the fact that all the replacements are of a single specific colour (lets say Blue). The population quickly realizes that it will be forced into a one-colour situation, but lack any means to prevent or counter-act it...

 

Why test it?

 

The (implied) possibility, however unrealistic of nuclear fallout triggering a permanent visible-light change (or such factors present on other worlds), and the fact that humanity would need to be able to adapt to it to survive... ((I can actually see a series of connected sub-vaults that each tested the same idea bus with a different chosen colour. They would would all fall under the "Vault 60" tag, and each 'section' would be a pretty standard vault. But duplicated. Maybe along primary colours lines? 60-blue, 60-red, 60-yellow?))

 

Then as a player how do you think it'd eventually fail and become derelict like the others we've seen in-game?

 

Well... They could actually 'succeed' - The population adapts, eventually developing a minor mutation akin the a more extreme version of colour-blindness (By which I mean being exposed to other colours of light or even back to 'normal' light would result in blindness in the people).

 

Perhaps things are fine at first, people decide to try to adapt to the change forced on them... But as the change continues, neuroses begin to form (people develop phobias about being in 'coloured light' areas, or even about being exposed to the coloured light, causing friction and competition (perhaps even violent - which could eventually erupt into out-right self-destruction of the vault) over a 'normally lit' areas... As the change progresses even further, the severity and variety of neuroses increases, eventually leading to mass-insanity... Weather this 'mass-insanity' results in the destruction of the vault, or something more... 'unusual'... Would be up to whoever makes a mod based on this idea...

 

But I suspect a far more likely result would be some sort of 'revolution' and mass-escape attempt that fails critically damaging the vault and dooming everyone within to die...

 

~JD

Edited by jonarus_drakus
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