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Two strange script errors - Help needed


jaime74

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Hi all,

 

when checking my mod with TES4Edit using the "check for errors" function, I get twoone error messages which I can't understand.

I'd be glad if someone could help me.

Both scripts work absolutely fine inside the game, by the way.

 

[EDIT] The first error is solved: I just forgot to attach a script to the scripted magic effect of the potion, that was all. Now fixed.

Here's the second one:

SCRO - Global Reference -> Found a ENCH reference, expected: ACHR,ACRE,ACTI,ALCH,AMMO,APPA,ARMO,BOOK,BSGN,CELL,CLAS,CLOT,CONT,CREA,CSTY,DIAL,DOOR,EFSH,FACT,FLOR,FURN,GLOB,INGR,KEYM,LIGH,LVLC,LVLI,MGEF,MISC,NPC_,NULL,PACK,PLYR,QUST,RACE,REFR,SCPT,SGST,SLGM,SOUN,SPEL,STAT,WEAP,WRLD,WTHR
       SCRO - Global Reference -> Found a ENCH reference, expected: ACHR,ACRE,ACTI,ALCH,AMMO,APPA,ARMO,BOOK,BSGN,CELL,CLAS,CLOT,CONT,CREA,CSTY,DIAL,DOOR,EFSH,FACT,FLOR,FURN,GLOB,INGR,KEYM,LIGH,LVLC,LVLI,MGEF,MISC,NPC_,NULL,PACK,PLYR,QUST,RACE,REFR,SCPT,SGST,SLGM,SOUN,SPEL,STAT,WEAP,WRLD,WTHR
       SCRO - Global Reference -> Found a ENCH reference, expected: ACHR,ACRE,ACTI,ALCH,AMMO,APPA,ARMO,BOOK,BSGN,CELL,CLAS,CLOT,CONT,CREA,CSTY,DIAL,DOOR,EFSH,FACT,FLOR,FURN,GLOB,INGR,KEYM,LIGH,LVLC,LVLI,MGEF,MISC,NPC_,NULL,PACK,PLYR,QUST,RACE,REFR,SCPT,SGST,SLGM,SOUN,SPEL,STAT,WEAP,WRLD,WTHR
       SCRO - Global Reference -> Found a ENCH reference, expected: ACHR,ACRE,ACTI,ALCH,AMMO,APPA,ARMO,BOOK,BSGN,CELL,CLAS,CLOT,CONT,CREA,CSTY,DIAL,DOOR,EFSH,FACT,FLOR,FURN,GLOB,INGR,KEYM,LIGH,LVLC,LVLI,MGEF,MISC,NPC_,NULL,PACK,PLYR,QUST,RACE,REFR,SCPT,SGST,SLGM,SOUN,SPEL,STAT,WEAP,WRLD,WTHR
       SCRO - Global Reference -> Found a ENCH reference, expected: ACHR,ACRE,ACTI,ALCH,AMMO,APPA,ARMO,BOOK,BSGN,CELL,CLAS,CLOT,CONT,CREA,CSTY,DIAL,DOOR,EFSH,FACT,FLOR,FURN,GLOB,INGR,KEYM,LIGH,LVLC,LVLI,MGEF,MISC,NPC_,NULL,PACK,PLYR,QUST,RACE,REFR,SCPT,SGST,SLGM,SOUN,SPEL,STAT,WEAP,WRLD,WTHR
       SCRO - Global Reference -> Found a ENCH reference, expected: ACHR,ACRE,ACTI,ALCH,AMMO,APPA,ARMO,BOOK,BSGN,CELL,CLAS,CLOT,CONT,CREA,CSTY,DIAL,DOOR,EFSH,FACT,FLOR,FURN,GLOB,INGR,KEYM,LIGH,LVLC,LVLI,MGEF,MISC,NPC_,NULL,PACK,PLYR,QUST,RACE,REFR,SCPT,SGST,SLGM,SOUN,SPEL,STAT,WEAP,WRLD,WTHR
       SCRO - Global Reference -> Found a ENCH reference, expected: ACHR,ACRE,ACTI,ALCH,AMMO,APPA,ARMO,BOOK,BSGN,CELL,CLAS,CLOT,CONT,CREA,CSTY,DIAL,DOOR,EFSH,FACT,FLOR,FURN,GLOB,INGR,KEYM,LIGH,LVLC,LVLI,MGEF,MISC,NPC_,NULL,PACK,PLYR,QUST,RACE,REFR,SCPT,SGST,SLGM,SOUN,SPEL,STAT,WEAP,WRLD,WTHR
       SCRO - Global Reference -> Found a ENCH reference, expected: ACHR,ACRE,ACTI,ALCH,AMMO,APPA,ARMO,BOOK,BSGN,CELL,CLAS,CLOT,CONT,CREA,CSTY,DIAL,DOOR,EFSH,FACT,FLOR,FURN,GLOB,INGR,KEYM,LIGH,LVLC,LVLI,MGEF,MISC,NPC_,NULL,PACK,PLYR,QUST,RACE,REFR,SCPT,SGST,SLGM,SOUN,SPEL,STAT,WEAP,WRLD,WTHR
       SCRO - Global Reference -> Found a ENCH reference, expected: ACHR,ACRE,ACTI,ALCH,AMMO,APPA,ARMO,BOOK,BSGN,CELL,CLAS,CLOT,CONT,CREA,CSTY,DIAL,DOOR,EFSH,FACT,FLOR,FURN,GLOB,INGR,KEYM,LIGH,LVLC,LVLI,MGEF,MISC,NPC_,NULL,PACK,PLYR,QUST,RACE,REFR,SCPT,SGST,SLGM,SOUN,SPEL,STAT,WEAP,WRLD,WTHR
       SCRO - Global Reference -> Found a ENCH reference, expected: ACHR,ACRE,ACTI,ALCH,AMMO,APPA,ARMO,BOOK,BSGN,CELL,CLAS,CLOT,CONT,CREA,CSTY,DIAL,DOOR,EFSH,FACT,FLOR,FURN,GLOB,INGR,KEYM,LIGH,LVLC,LVLI,MGEF,MISC,NPC_,NULL,PACK,PLYR,QUST,RACE,REFR,SCPT,SGST,SLGM,SOUN,SPEL,STAT,WEAP,WRLD,WTHR
       SCRO - Global Reference -> Found a ENCH reference, expected: ACHR,ACRE,ACTI,ALCH,AMMO,APPA,ARMO,BOOK,BSGN,CELL,CLAS,CLOT,CONT,CREA,CSTY,DIAL,DOOR,EFSH,FACT,FLOR,FURN,GLOB,INGR,KEYM,LIGH,LVLC,LVLI,MGEF,MISC,NPC_,NULL,PACK,PLYR,QUST,RACE,REFR,SCPT,SGST,SLGM,SOUN,SPEL,STAT,WEAP,WRLD,WTHR
     Above errors were found in :References
   Above errors were found in :BoTUpdateLLBladeOfTheHaunted [sCPT:02010FAC]
 Above errors were found in :GRUP Top "SCPT"

This comes from a script where I use a ref variable ponting to the EditorID of a custom made enchantment. This reference is used 11 times throughout the script, and that's obviously why the above error is repeated 11 times.

The relevant script parts look roughly like this:

ref enchRef
[...]
begin function(...)
[...]
set enchRef to BoTEnchBladeOfTheHaunted01
[...]
set enchRef to BoTEnchBladeOfTheHaunted02
[...]
playerRef.setEnchantment enchRef bladeRef
[...]
end

The enchantment refs (BoTEnchBladeOfTheHauntedxx) exist and are valid, as well as the bladeRef.

 

Any ideas?

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