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Makeing a new object in the G.E.C.K


GAWDLeader

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Extract the textures and meshes for the said 'burlap bag' from the fallout meshes / textures .BSA using FOMM.

 

Just open tools in FOMM, open BSA browser and find the files as listed in Geck, in the Fallout or DLC .BSA's, or filter by name in search, and extract th needed files to your Fallout NV data folder (using the same path listed in the .BSA browser). Create the folders yourself if they don't exist already.

 

Create a new misc item or copy an existing one, give it a unique ID name and in the meshes path point it to your 'burlap bag' that you extracted, and the textures should apply to it and work automatically upon loading the mesh of the 'burlap bag'.

 

Edit: I can't guarantee that the physics will or won't move, I haven't had a chance to open geck and the game afterwards to test it tonight, but the method should work out.

Edited by SKYZOO
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If you want a burlap sack that's a misc item, I have a mesh in my Sackpack mod (the ground model, SackpackFixedGO.nif) that is a havoked sack. Feel free to use that for your mod. :smile: Alternatively, the misc item Yeast already looks like a sack. You could just reuse that one.

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