hecks567 Posted June 25, 2015 Share Posted June 25, 2015 OK im trying to find the globals or quests scripts that in particular deal with the player commiting crimes and murder and how this is handled with scriptes etc, are globals used, or an ai package. the angle i think i will need to use is how the game handles witness and non witnessed murder, is a murder (of a non hostile)without a witness even considered murder.making a basic morality mod based on this formula HumansKilled-undeadKilled= karma.Demonskilled+DragonsKilled=Slayer Karma + gooddeeds bonus's (certain quests and feats) =goodnessgoodness x slayer = basemoral value (low or negative numbers are goodaligned and high numbers equates to EvilAligned);nonViolentPlayerRate /2) + ViolentPlayerRate = Criminality:Criminality - Gooddeeds = Criminality2 (x Murder)= GreaterCriminality:BaseMorals + GreaterCriminality = GreaterMorality high number bad low or negative numbers good) numbers good. then have a few limiters to stop glitcher or exploitsalong the lines of If GreaterMorality<= 0 && Slayer >= 100 (or a high number shows that player slays alot of bad guys ):Player is extremly paladin goodadd alignment perkIfGreaterMorality <= 100 && Slayer >= 100 :Player is chivalricadd alignment perkif GreaterMorality >= 5000 && HumanBane >= 500;Leaning towards eviladd alingnment perk then adding a last check on the GreaterCriminality value t Link to comment Share on other sites More sharing options...
hecks567 Posted June 29, 2015 Author Share Posted June 29, 2015 (edited) bump would it be easier to just run a small script like if Target.nonHostile = murder value + 1 (i know im not using correct syntax at the mo) to comfirm whether a murder was commited.my concern here is that assasinations on unaware enemies may count as a non hostile target. Edited June 29, 2015 by hecks567 Link to comment Share on other sites More sharing options...
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