Jump to content

hecks567

Members
  • Posts

    20
  • Joined

  • Last visited

Nexus Mods Profile

About hecks567

hecks567's Achievements

Apprentice

Apprentice (3/14)

  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter
  • First Post

Recent Badges

0

Reputation

  1. use an if statement if Game.GetPlayer().Has.Perk ; Display the class 'hello world' box Debug.MessageBox("Hello, world!") Game.GetPlayer().RemovePerk endif then simple go to hadvars entries in the ck and set it so he awards the player your perk after speaking to him ps. always have creation kit wiki open so you can quick reference funtions like removeperk so you can get exact syntax, and stucture. dont just copy my script above.
  2. bump would it be easier to just run a small script like if Target.nonHostile = murder value + 1 (i know im not using correct syntax at the mo) to comfirm whether a murder was commited.my concern here is that assasinations on unaware enemies may count as a non hostile target.
  3. OK im trying to find the globals or quests scripts that in particular deal with the player commiting crimes and murder and how this is handled with scriptes etc, are globals used, or an ai package. the angle i think i will need to use is how the game handles witness and non witnessed murder, is a murder (of a non hostile)without a witness even considered murder. making a basic morality mod based on this formula HumansKilled-undeadKilled= karma.Demonskilled+DragonsKilled=Slayer Karma + gooddeeds bonus's (certain quests and feats) =goodnessgoodness x slayer = basemoral value (low or negative numbers are goodaligned and high numbers equates to EvilAligned);nonViolentPlayerRate /2) + ViolentPlayerRate = Criminality:Criminality - Gooddeeds = Criminality2 (x Murder)= GreaterCriminality:BaseMorals + GreaterCriminality = GreaterMorality high number bad low or negative numbers good) numbers good. then have a few limiters to stop glitcher or exploits along the lines of If GreaterMorality<= 0 && Slayer >= 100 (or a high number shows that player slays alot of bad guys ):Player is extremly paladin goodadd alignment perkIfGreaterMorality <= 100 && Slayer >= 100 :Player is chivalricadd alignment perkif GreaterMorality >= 5000 && HumanBane >= 500;Leaning towards eviladd alingnment perk then adding a last check on the GreaterCriminality value t
  4. i love that mod. always wanted a Draugnarok style plugin for lost tribes for a xenomorph mass outbreak.
  5. ok so ive been making scripts for a while but im coming to a dead end when trying to place multiple activators on the floor in a pattern like this activators activators activators activators activators activators activators activators activators activators player position activators activators activators activators activators activators activators activators Once i got the angles and postioning right then i need to think how to get objects rising out of the activators.. a video of what im trying to accomplish https://www.youtube.com/watch?v=6Utuf6uRKXA
  6. i don't like the idea of it. the amount i have learnt from others modders script source files is staggering . i make lots of mods for myself, never release them due to no permission on a file or script or because i believe it to be a sub standard mod. but i still make mods because its an outlet to express my creativity. if the mods were monetized would those source files be there to learn from the scripts. probably not. it still wouldn't stop me from making mods though. id still rip and steal assets from any pay mods and use them in my own personal mods for the end result of expressing my creativity. though paying for mods would severely limit the amount of creativity i would be able to express. i see this as a another limiter on creativity as a whole modern games as a whole are moving backwards in scope not forwards, sure we get prettier graphics but content is being sacrificed. games that historically have certain game modes suddenly stop putting in their historical game modes (soul caliber 5, terrible bare bones content, a story mode for 1 character, no ending sequences for other characters. poor arcade mode or command and conquer 4 a game that slaps the regular C&C fan in the face with a wet fish while said wet fish defecates. examples no base building, no resource management, spamable units and a f*#@ing unit cap, . thats not a C&C game its a f*#@ you from EA. look at skyrim for example great game but wheres the spell making from morrowind, or the consequences of a living world. if i wear certain types of faction armor in morrowind i will get attacked by factions against the faction associated to that armour. in skyrim i can wear the emperors clothes after killing him and no one bats an eyelid. i digress but my point is we are in an era of less is more. we pay more for our games and we get less in return. and thus the creative process is being limited.
  7. had this same problem playing a wood elf with a obsession for dwemor tech (dwarven mods like backpacks helms and mechanical gears). she died a terrible death at level 5. siege crossbows good idea, crap loads of high leveled dwarven automatons rampageing through the world no so fun.
  8. personally allready made his epic spear launching spell using scripts from fgs multplespell script on the creation kit wiki, set the object reference to cool looking weapon (atm i use etna spear from warhammer 400k skyrim mod) then make numerous custom made explosiosns that layer on top of each other with a enormous radious.made his cero by extrating the particle meshes for vampire lords drain spell. edit meshes to be bigger , then change colour to a blackish colour bam i now have his cero. now i'm waiting for someone to put the meshes of him on to a skeleton the link here . http://www.loverslab.com/topic/4228-bleach-recources-textures-and-models/ tried doing it myself but cant figure it out
  9. thanks yeah i thought thouse numbers were line and letter number kinda like longitude and lattitude. i got a working script and testing at the moment heres what i got after reinstalling skse like ten times and copying skse pex files the same amount i couldnt get my CK to compile any scripts with (PlayerActor). theres still a reference actor PlayerActor as im trying to use that type of reference to the player. i even had trouble registering for key to compile so i specified the hotkey to make sure.once compiled your charge effect worked perfectly. most of the complie errors stem from my dodgey CK that doesnt appear to like to Compile skse code/lanuage or my utter lack of scripting knowledge. i have no inherant scripting understanding i look at other scripts and mimic, i know its poor but most my scripts are for personal use. thanks again you been a great help ps. just as i finish this, i find this on the the nexus BitterSweet
  10. found that add 3 new if instances. remarkably what a fresh nights sleep will bring.
  11. i could kiss you implementing it now stay tuned *Edit* so added it for my needs heres the script sadly it won't complie heres the error now in the the above script there's only 2 "EndEvent" instances tried changing them to endif no joy sadly, perhaps its my lack of knowledge regarding syntax, i don't know tho. looking at the script i cant spot where mismatched input is coming from. *edit* bah i'm not cut out for this. just noticed ive added 2 new if statements. yet didnt use endif was to excited about your script. some sleep and clear head to wonders. my apoligises
  12. been trying to rack my brain over this script for the last 2 weeks trying to make a simple charge spell for referance check out charge spell mod. http://www.nexusmods.com/skyrim/mods/43597/?http://www.nexusmods.com/skyrim/mods/43597/? heres the oringal script now im trying to make a script that once i press the hot key lets say hotkey X soo once i press and hold X i go into a chant state with the animation of holding a bow preparing to fire upon releasing the x key i cast one of 3 spells depending on how long i charged the X key. i know the above script has everything i need but the charge spell mod uses skse and mcm to set options, i bareley understand papyrus let alone mcm or skse code. i just want a simple sript that allows for the game to resgister my holding key then casts spell accordingly. looked everywhere and downloaded a ton of mods to look at scripts, to no avail. need help
  13. this is helpful quite a bit actually but like the OP im new to scripting, in those 2 scripts I see no mention to the 25% proc rate, as I want a spell to proc another spell 50% of the time. is the proc rate set in the float property countdown auto settings. apoligise for my lack of knowledge.(in work on a break , bloody night shifts, so no access to the ck from here.) http://tesalliance.org/forums/index.php?/topic/6632-script-spell-casts-have-a-chance-to-trigger-other-effects/ I was using this as a model for my tests but as I just want one spell to proc I find it hard to reverse engineer this script for my needs (not the script per se but the bloody quest alias I know nothing about no amount of reading has enlightened me on this issue of proc based secondary spells) edit.... had a look in ck. is bane of undeads percentage proc its magnitude or is it a coincedence it procs 25% and its magnitude is 25.
  14. but i understand that the attack anim im refering to requires the drawn weapon state and that my script is calling for the attack anim too early before im registered as in a legit drawn weapon mode to trigger the anim. how can i use script fuction to wait or debug me to a state viable for the attack anim to work.
  15. How would one implemente code to center the spell cast.as im having this problem with scripted spell weapons They don't have animations either, and they shoot from your face instead of where you'd normally expect. So he'd have to implement code to compensate for both of those. Then since it's a channeled spell he needs to be able to cancel it through various actions. otherwise it will just be a spell that casts after a short delay. also you'd need the casting data stored on the caster, not the target. So it would either need to be an on self spell with a script or it needs to be managed in some other fashion. I honestly recommend trying something less complicated before you make a spell like that.
×
×
  • Create New...