stackofbeef Posted June 25, 2015 Share Posted June 25, 2015 (edited) Simple. When a mage is casting or shooting spells, he should slow-down a bit. Reason: Mages are OP. They can shoot magic and move freely. It's unfair. In melee, you can't attack and move freely at 100%. In archery stance, you can't hold the string and move freely at 100% For that, i don't use destruction magic. It's easy mode for me. I can kite my enemies for ever while moving fast. This is more like a balance suggestion. Edited June 25, 2015 by stackofbeef Link to comment Share on other sites More sharing options...
EddieConnor98 Posted June 25, 2015 Share Posted June 25, 2015 (edited) I think its okay because almost all mages wear robes which dont have any armor rating, If they will be slowed when casting then enemy can get them easily, In my case when battling mages, I use Ice form shout so that i can go near without having damage. Edited June 25, 2015 by EddieConnor98 Link to comment Share on other sites More sharing options...
Pyromacer Posted June 25, 2015 Share Posted June 25, 2015 I can see where you are going with this I have horrible experience with several mages that have Ice spike, a ward(so you can't magic them) and an aim-bot, You could rush at them but you WILL take a chunk of damage and you will not have ANY stamina left for power attacks combine that with a ridiculous amount of health/defense and even my powerful greatsword cannot cut them down fast enough to avoid death. Not to mention as you stated it can be quite overpowered playing a mage build character as one can make a set of armor that reduces destruction cost to 0 for ALL destruction spells. Link to comment Share on other sites More sharing options...
EgoAltar Posted June 25, 2015 Share Posted June 25, 2015 Yeah, that bothered me too :smile: Link to comment Share on other sites More sharing options...
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