weetchex Posted February 6, 2011 Share Posted February 6, 2011 Would it be possible to make a mod that levels up weapons? When playing New Vegas, I usually keep a low-level weapon (9mm pistol, etc) handy for killing varmints, raiders, or any low level enemies to keep wear on my primary (expensive to repair) weapon down. I find that over the course of a playthrough, I get attatched to my varminter or primary (particularly sniper rifles) and I thought it would be a cool mod idea that if you killed say 100 or 200 enemies with a weapon, it would become a 'unique' that you could name and possibly assign an upgrade to. Is this even possible? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted February 6, 2011 Share Posted February 6, 2011 i can tell you that it is possible, though i'm not exactly sure how to do this depending on kills you see, in Oblivion, there were specific modded weapons that leveled up when you killed enough enemies with them however, as far as i know, each of these weapons was uniqueso i'm not sure that you can do such a thing with a standard weapon (meaning that it could work with say Maria, but not really with a standard 9mm pistol) it is all done through scripting, and will probably require a quest (or a quest will be a better way to do this)and i can't really tell you how to do this however, i can promise you that at least to some degree, it is possible i would recommend you to start reading about scripting, and try to find your way of doing this (if you plan on doing this by yourself) Link to comment Share on other sites More sharing options...
vf501 Posted February 7, 2011 Share Posted February 7, 2011 (edited) Very possible. It would be similar to the "kill x amount of this" perk rewards, or the "killed X enemies with 1 handed weapons messages. All you do is make a custom challenge with a custom reward weapon script. Geck>ObjectWindow>ActorData>Challenge Edited February 7, 2011 by vf501 Link to comment Share on other sites More sharing options...
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