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Adding Mods, I'm missing information


DanielLINY

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Maybe Hickory has more files in .BSAs?

The meshes folder makes up about 3,000 of them, and the textures folder is next highest with 2,700.

 

 

How did this topic go from mod installation help to how many folders are in my install directory ._.

Edited by whalecakes
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Thanks for the helpful replies. I am still confused on one aspect of adding mods. Some say they are OBSE (need OBSE) and some say they are OMM mods. I found OMM mods don't load through Wyre Bash (unrecognized file type). I have not tried anything that requires OBSE yet. I have some mods loaded with BASH, and some are loaded manually.

Should I have installed the mods I put in manually through BASH so it knows they are there to do a bash patch?

In the install readme for the OBSE it says to launch the game with OBSE, the same for OMM, and the same for BASH. But, if all of the mods were not installed with one program, how can you launch the game using mods from all 3 different types?

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Thanks for the helpful replies. I am still confused on one aspect of adding mods. Some say they are OBSE (need OBSE) and some say they are OMM mods. I found OMM mods don't load through Wyre Bash (unrecognized file type). I have not tried anything that requires OBSE yet. I have some mods loaded with BASH, and some are loaded manually.

Should I have installed the mods I put in manually through BASH so it knows they are there to do a bash patch?

In the install readme for the OBSE it says to launch the game with OBSE, the same for OMM, and the same for BASH. But, if all of the mods were not installed with one program, how can you launch the game using mods from all 3 different types?

 

OBSE mods are mods that require the advanced scripting of the Oblivion Script Extender (OBSE). They can be installed by either Wrye Bash (BAIN) or Oblviion Mod Manager (OMOD). The thing to remember here is that if you have any OBSE mods, you must start the game from the OBSE_launcher.exe. You can create a shortcut to this anywhere you like.

 

OBMM or OMODs are archives, similar to zip files but with an .OMOD extension, that are only recognised by Oblivion Mod Manager (OBMM). They must be placed in \Oblivin\obmm\mods\ folder. To install them you double click on the mod in the right hand window of OBMM.

 

BASH (or BAIN) installers are archives (zip, 7z, rar) created with a special layout. These are placed in the root of your Oblvion installation. Eg. if your game is installed to C:\Games\Oblivion, a BAIN archive would be placed in C:\Games\Oblivion Mods\Bash Installers\ . They are installed from the Installers tab of Wrye Bash.

 

All mods, no matter which method you use, once installed are the same, ie. esm, esp files.

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To clarify:

OBMM and Bash are load order managers, while OMODs and BAIN are mod installers that are built into OBMM and Bash. OBMM and Bash are not dependent on having mods installed by their built-in installers, they're simply alternate methods of installing mods that are intended to make the process easier.

OBSE (OBlivion Script Extender) is something else altogether. It adds a wide variety of scripting functions for modders to use. In order for it to work, you must launch Oblivion through the obse_loader.exe. Both OBMM and Bash will do this automatically so it's perfectly fine to launch the game through either of them.

 

By 'loaded manually', I assume you mean you're activating them through the Oblivion Launcher, which you shouldn't do as it can mess up your load order.

Bash checks the plugins themselves and checks for tags the author puts in the description, so they will work in the bashed patch whether you install them manually, from an OMOD, or through BAIN.

 

Edit - Hickory explained it much better than I did.

Edited by whalecakes
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Hickory and Whalecakes, Thanks so much for your replies and help. I have a good start on getting mods installed and actually running. I have come to the following conclusions, please correct me if I am wrong.

 

OBSE...It just needs to be installed and any plug-ins referenced by a mod need to be installed in the OBSE plug-ins folder. Otherwise I don't really need to mess with OBSE.

Mods can be added through Bash Installers, or converted/added to OBMM.

Wyre Bash recognizes mods that are installed through OBMM.

Using the "Launch" button on the Wyre Bash screen turns on(?) OBSE for the mods that need it.

 

Once again, thanks for all of the help.

Edited by DanielLINY
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Hickory and Whalecakes, Thanks so much for your replies and help. I have a good start on getting mods installed and actually running. I have come to the following conclusions, please correct me if I am wrong.

 

OBSE...It just needs to be installed and any plug-ins referenced by a mod need to be installed in the OBSE plug-ins folder. Otherwise I don't really need to mess with OBSE.

 

Correct. But remember, if you have any mods that require OBSE, you must run Oblivion from the OBSE loader, or from the button on Wrye Bash that says "Lauch Oblivion + OBSE".

 

Mods can be added through Bash Installers, or converted/added to OBMM.

 

Correct.

 

Wyre Bash recognizes mods that are installed through OBMM.

 

Correct. Wrye Bash recognises all installed mods, not matter the method of installation. But remember, an OMOD has to be activated in Oblivion Mod Manager. The OMOD is not an installed mod.

 

Using the "Launch" button on the Wyre Bash screen turns on(?) OBSE for the mods that need it.

 

Correct. If you have OBSE installed, Wrye Bash launch button should have a pop-up that says "Launch Oblivion + OBSE".

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Any idea where I can get help with adding Oscuro's Overhaul? I have the latest one from his web site patches and everything. It shows up as an ESP in both OBMM (which is what installed it) and in the BASH list.

 

The "Special Mod Detection" area in BOSS shows

 

FCOM not detected. (but I don't have it installed)

OOO not detected.

Better Cities detected.

 

The BOSS log shows it in "Recognised And Re-ordered Mod Files".

 

But when I run the bash patch OOO does not show up as an active mod.

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You OOO installation is faulty. You need to reverse what you did, and remove all traces of OOO.

 

Oscuro's web site has not been updated for a very long time. For your OOO needs, go here. The file you need is OOO_133_Complete.7z (402.6Mb). It is OMOD ready, which means you download it to your desktop, then run OBMM and press 'Create'. Point the wizard to the downloaded file, and say 'Yes' when asked to import OMOD data. Be patient, as it's a large file. Once it has been created, double click on the OMOD in the right hand window, and the script will guide you through the installation.

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If it is that old is it worth running?

 

Absolutely. Oscuro left the scene, but it was taken up by the community, and there is now a 3.4Beta. Even without that, playing Oblivion with OOO is like playing a different game.

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